
Russell Akred |

For years I have ran and played Pathfinder and D&D before that it has always been one roll no matter the number of opponents on a move through threatened squares. You simply add 2 for each opponent and add 5 for each enemy square you move through. You look at your roll modify it and if it beats everyone's CMD you are good. If it fails everyone's CMD they all get to attach and if opponents have different CMDs then you get attacked by the ones you failed on.
Recently I came across a GM that not only adds 2 for each opponent but has you make a separate roll for each opponent. I understand the logic but it seems to double penalize the tumbler. What is the official way of playing this action?
Example: If I am moving through the threatened squares of three opponents and one of those I am moving though that gives me a -9 to my roll. If their CMDs are 13, 18 and 23 and I roll a modified Acrobatics roll of 18 (Unmodified 27) then the third opponent gets an AOO.
I am not getting into half movement here just the number of rolls.

SlimGauge |
2 people marked this as a favorite. |

The search feature is your friend !
This thread talks about avoiding multiple AoOs while tumbling
and it has a FAQ reference in it to back it up.
Yes, you make a separate check/roll against each opponent, but the results of that check apply only to that particular opponent.

Gisher |
3 people marked this as a favorite. |

The search feature is your friend !
This thread talks about avoiding multiple AoOs while tumbling
and it has a FAQ reference in it to back it up.
Yes, you make a separate check/roll against each opponent, but the results of that check apply only to that particular opponent.

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Thanks for pointing out the FAQ, I've been unsure about the half speed limitation (half speed for the whole move or only in threatened squares) for a while.
My group plays moving throw threatened squares is double movement and normal movement beyond them, similar to moving through difficult terrain.

DM Livgin |

DM Livgin wrote:Thanks for pointing out the FAQ, I've been unsure about the half speed limitation (half speed for the whole move or only in threatened squares) for a while.My group plays moving throw threatened squares is double movement and normal movement beyond them, similar to moving through difficult terrain.
Yep, the FAQ supports that (info for our readers).