Looking for a custom race and class


Homebrew and House Rules


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It needs to be stealthy and proud and generally takes the law into its own hands. It must be able to see in the dark. Also lizard like
The class must be able to cast magic and be like a monk, it must also be stealthy and must be fast. It will generally be used assistance a all around kind of guy but also a thief who works for and with no one unless there is benifits


Must be independent and for some reason everyone likes him any ideas are appreciated


So... basically a rogue/monk hybrid class. I don't think that they could have any kind of synergy.

As for the race, one already exists. It's called the lizardfolk. You'll find it in the ARG.


From first-party, sounds like a lizardfolk phantom blade (archetype for the spiritualist class) with Expeditious Retreat as a known spell. You get psychic spells (which don't make noise), delayed monk unarmed strike progression while you don't have your weapon manifested, and the ability to boost your speed or turn invisible using spells. You can probably get the GM to swap lizardfolk's natural armor bonus for darkvision.


vigilante? also i don't think lizard folk would fit the bill they are a) xenophobic and doesn't see in the dark.


Some of your requirements are a matter of role-playing, not class or race.

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That concept doesn't really need a specific race or class other than being a lizard. Maybe a nagaji?


Sounds like a kuo-toa monitor, but that's for the wrong system. ;)


flexible +2dex +2cha (2rp)
humanoid reptilian (0rp)
standard languages (0rp)
normal speed (0rp)
dark vision 120 feet(3rp)
camouflage +4 stealth in favored terrain(1rp)
sneaky +4 to stealth(5rp)
climb 20 foot climb speed +8 racial on climb(2rp)
swim 30 foot swim speed +8 racial on swim(2rp)
fast +10 to base speeds (1rp)

total rp cost 16 rp

go unchained rogue 3 sorcerer 4 arcane trickster 10 then round off any extra levels with some more rogue or sorc


Why did you go with 16 RP?

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Lady-J wrote:

flexible +2dex +2cha (2rp)

humanoid reptilian (0rp)
standard languages (0rp)
normal speed (0rp)
dark vision 120 feet(3rp)
camouflage +4 stealth in favored terrain(1rp)
sneaky +4 to stealth(5rp)
climb 20 foot climb speed +8 racial on climb(2rp)
swim 30 foot swim speed +8 racial on swim(2rp)
fast +10 to base speeds (1rp)

total rp cost 16 rp

go unchained rogue 3 sorcerer 4 arcane trickster 10 then round off any extra levels with some more rogue or sorc

That's too strong. Especially considering it has an advanced trait (Fast) and no racial penalty.


Zetheroth wrote:

It needs to be stealthy and proud and generally takes the law into its own hands. It must be able to see in the dark. Also lizard like

The class must be able to cast magic and be like a monk, it must also be stealthy and must be fast. It will generally be used assistance a all around kind of guy but also a thief who works for and with no one unless there is benifits

Go to Saurian 3PP Race..


Ciaran Barnes wrote:
Why did you go with 16 RP?

cuz 20 is the most you can do with out it getting into wonky does this thing have level adjustment territory plus its a good standard ish point between 10 and 20 and its just what the total race points added up to after all the abilities were chosen


Cyrad wrote:
Lady-J wrote:

flexible +2dex +2cha (2rp)

humanoid reptilian (0rp)
standard languages (0rp)
normal speed (0rp)
dark vision 120 feet(3rp)
camouflage +4 stealth in favored terrain(1rp)
sneaky +4 to stealth(5rp)
climb 20 foot climb speed +8 racial on climb(2rp)
swim 30 foot swim speed +8 racial on swim(2rp)
fast +10 to base speeds (1rp)

total rp cost 16 rp

go unchained rogue 3 sorcerer 4 arcane trickster 10 then round off any extra levels with some more rogue or sorc

That's too strong. Especially considering it has an advanced trait (Fast) and no racial penalty.

not really and you done need to have a racial penalty to make a creature....


Reptils (10 RP)

Reptils are reptilian humanoids whose bodily forms have adapted to the lands they live in. These proud creature have a rich oral tradition of their history as hunters, performers, and storytellers.

Humanoid (reptilian)
Medium Size
Normal Speed

Reptils are agile and strong-willed, but can be quite rash compared to other races. They gain +2 Charisma, +2 Dexterity, -2 Wisdom.

Reptils begin play speaking Daconic and Common. Reptils with high Intelligence scores can choose from the following: Aquan, Gnoll, Gnome, Goblin, Ignan, and Sylvan.

Adapted to Terrain (3 RP)
Reptils have adapted to live in the terrains that their ancestors lived in. The coloration of their scales is suited to blending in with this terrain. Choose one of the following terrains at the time the charcater is created: desert, jungle, or swamp. While in that terrain, the reptil gain a +2 racial bonus on Survival checks and a +4 racial bonus on Stealth checks.

Born Hunter (2 RP)
Reptils move instinctually to blend with their surroundings. They gain a +2 racial bonus on Stealth checks.
-Alternate trait: Some reptils are attuned to understanding the minds of their prey. Such reptils instead gain a +2 racial bonus on Sense Motive checks.

Darkvision (2 RP)
Because ancient reptils were almost entirely nocturnal, a reptil can see in the dark up to 60 feet.

Sprinter (1 RP)
Reptils increase in speed in times of urgency. They gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.
-Alternate trait: Some reptils are even more attuned to their natural terrain. Such reptils instead can move through natural difficult terrain at their normal speed while within the terrain they are adapted to (see Adapted to Terrain). Magically altered terrain affects them normally.

Strong Personality (2 RP)
Reptils are seldom short of self confidence and enjoy telling the stories of their accomplishments. They gain a +2 racial bonus on Bluff checks.
-Alternate trait: Some reptil societies as based on complex interactions of subtle threats. Such reptils instead gain a +2 racial bonus on Intimidate checks.


Ciaran Barnes wrote:


Reptils are agile and strong-willed, but can be quite rash compared to other races. They gain +2 Charisma, +2 Dexterity, -2 Wisdom.

strong willed and -2 penalty to wisdom don't mix to good


A poor choice of words on my part. I suppose I meant willful, maybe impetuous or rash, possibly stubborn.

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Lady-J wrote:
Cyrad wrote:
Lady-J wrote:

flexible +2dex +2cha (2rp)

humanoid reptilian (0rp)
standard languages (0rp)
normal speed (0rp)
dark vision 120 feet(3rp)
camouflage +4 stealth in favored terrain(1rp)
sneaky +4 to stealth(5rp)
climb 20 foot climb speed +8 racial on climb(2rp)
swim 30 foot swim speed +8 racial on swim(2rp)
fast +10 to base speeds (1rp)

total rp cost 16 rp

go unchained rogue 3 sorcerer 4 arcane trickster 10 then round off any extra levels with some more rogue or sorc

That's too strong. Especially considering it has an advanced trait (Fast) and no racial penalty.
not really and you done need to have a racial penalty to make a creature....

Standard PC races have ~10 RP points, only have Standard tier traits, and have a racial penalty to an ability score except for human races and aasimar, the latter of which even Inner Sea Races admits are a little overpowered. Your race has 16 RP, Advanced-tier traits, and has no racial ability score penalty. Your race suggestion is overpowered.


Cyrad wrote:
Lady-J wrote:
Cyrad wrote:
Lady-J wrote:

flexible +2dex +2cha (2rp)

humanoid reptilian (0rp)
standard languages (0rp)
normal speed (0rp)
dark vision 120 feet(3rp)
camouflage +4 stealth in favored terrain(1rp)
sneaky +4 to stealth(5rp)
climb 20 foot climb speed +8 racial on climb(2rp)
swim 30 foot swim speed +8 racial on swim(2rp)
fast +10 to base speeds (1rp)

total rp cost 16 rp

go unchained rogue 3 sorcerer 4 arcane trickster 10 then round off any extra levels with some more rogue or sorc

That's too strong. Especially considering it has an advanced trait (Fast) and no racial penalty.
not really and you done need to have a racial penalty to make a creature....
Standard PC races have ~10 RP points, only have Standard tier traits, and have a racial penalty to an ability score except for human races and aasimar, the latter of which even Inner Sea Races admits are a little overpowered. Your race has 16 RP, Advanced-tier traits, and has no racial ability score penalty. Your race suggestion is overpowered.

aasimar has 15 points no penalties, hobgoblin has +2 to to abilities no penalties as do gnolls and lizard folk allbeit at lower race points, kasatha are 20 points +2 dex and wis no penalty and 4 arms there are others aswell

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Lady-J

As I already said, even the Inner Sea Races book points out that the aasimar is a little overpowered. Hobgoblins's ability scores are offset by the race having almost no racial traits. There's no official PC race write up for gnolls and lizardfolk. Finally, the kasatha is a monstrous race.

All four of those races are bad benchmarks for designing a balanced PC race.


Cyrad wrote:

Lady-J

As I already said, even the Inner Sea Races book points out that the aasimar is a little overpowered. Hobgoblins's ability scores are offset by the race having almost no racial traits. There's no official PC race write up for gnolls and lizardfolk. Finally, the kasatha is a monstrous race.

All four of those races are bad benchmarks for designing a balanced PC race.

kasatha is humanoid so not monstrous, gnoll and lizard folk both have write ups albeit pretty low race point totals but they are there and a balanced race has a bare minimum of 9 points with a max of 20 as any higher than 20 you will get into the area of level adjustment

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Lady-J, I believe you completely misunderstand the race creation guidelines in the Advanced Race Guide and/or don't own a copy of the book.

The kasatha is a Monstrous tier race because it has Monstrous racial traits and a high RP cost. The gnoll and lizardfolk listed in the book are not actual race write-ups. They're just example races thrown together to demonstrate how the guidelines work. Lizardfolk and gnolls are creatures defined by racial Hit Dice, which is why there's no official description for them as a playable race.


Cyrad wrote:

Lady-J, I believe you completely misunderstand the race creation guidelines in the Advanced Race Guide and/or don't own a copy of the book.

The kasatha is a Monstrous tier race because it has Monstrous racial traits and a high RP cost. The gnoll and lizardfolk listed in the book are not actual race write-ups. They're just example races thrown together to demonstrate how the guidelines work. Lizardfolk and gnolls are creatures defined by racial Hit Dice, which is why there's no official description for them as a playable race.

every race is playable its just a matter of how many levels you give up for doing so


You can, of course, play whatever race you want. You could play an ancient red dragon, technically.

The difference is that some races weren't designed with the idea of being player races, so they have a different game balance from races that have been designed to be PCs.

Nothing keeps you from using them as a character, but they haven't been designed to it, and most GMs won't allow to play them on a regular game.


Yes, the race builder system is broken, but no one seems willing to devise a better alternative, so it's the best we've got.

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Lazaryus wrote:
Yes, the race builder system is broken, but no one seems willing to devise a better alternative, so it's the best we've got.

I never tried to make that point. It's a flawed, but still a useful tool. It's just not a substitute for game design skill.

My biggest issue is that most of the people I see using the race creation guidelines don't actually read them. They say "Hey, look at my 16 RP race! It's totally balanced!" And then the race has multiple arms, 40 movement speed, flight, and a bunch of other Monstrous traits that would be way too powerful for a standard PC race to have.


Cyrad wrote:
Lazaryus wrote:
Yes, the race builder system is broken, but no one seems willing to devise a better alternative, so it's the best we've got.

I never tried to make that point. It's a flawed, but still a useful tool. It's just not a substitute for game design skill.

My biggest issue is that most of the people I see using the race creation guidelines don't actually read them. They say "Hey, look at my 16 RP race! It's totally balanced!" And then the race has multiple arms, 40 movement speed, flight, and a bunch of other Monstrous traits that would be way too powerful for a standard PC race to have.

i see 0 issue with any of the racial traits in the race creator except that many of them are over priced and the at will spell like abilities can cause some issues if not moderated and that's it plus there's no such thing as "monstrous traits"


Cyrad wrote:

Lady-J, I believe you completely misunderstand the race creation guidelines in the Advanced Race Guide and/or don't own a copy of the book.

The kasatha is a Monstrous tier race because it has Monstrous racial traits and a high RP cost. The gnoll and lizardfolk listed in the book are not actual race write-ups. They're just example races thrown together to demonstrate how the guidelines work. Lizardfolk and gnolls are creatures defined by racial Hit Dice, which is why there's no official description for them as a playable race.

I just want to thank you for acknowledging this. Some of my players don't want to.


Sandal Fury wrote:
Cyrad wrote:

Lady-J, I believe you completely misunderstand the race creation guidelines in the Advanced Race Guide and/or don't own a copy of the book.

The kasatha is a Monstrous tier race because it has Monstrous racial traits and a high RP cost. The gnoll and lizardfolk listed in the book are not actual race write-ups. They're just example races thrown together to demonstrate how the guidelines work. Lizardfolk and gnolls are creatures defined by racial Hit Dice, which is why there's no official description for them as a playable race.

I just want to thank you for acknowledging this. Some of my players don't want to.

gnoll

lizardfolk
both are playable races with 0 level adjustment

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Lady-J
If you're just going to deny easily verifiable information, then please actually read the race creation guidelines.

Also, the links you provided are NOT articles from any official publication. That content in those pages were taken from the race creation sample races in Advanced Race Guide, Bestiary 1, and a third-party source. It even says so in the OGL legal information on the bottom of the page. There's no official 0HD race write ups for gnolls and lizardfolk.


1 person marked this as a favorite.
Cyrad wrote:

Lady-J

If you're just going to deny easily verifiable information, then please actually read the race creation guidelines.

Also, the links you provided are NOT articles from any official publication. That content in those pages were taken from the race creation sample races in Advanced Race Guide, Bestiary 1, and a third-party source. It even says so in the OGL legal information on the bottom of the page. There's no official 0HD race write ups for gnolls and lizardfolk.

It's willful ignorance at this point.

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