Kobold Devilspeaker

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Flavor text sounds awesome! Here I'll give it a go:

Kashet: The younger brother of *LE dragon goddess*, his followers are often disconnected from the world, taught that life is just a game and that their actions have no effect on reality, so they just do what they deem to be "fun".


She'll turn the children back to normal after one of two things happen: the parents show true remorse, at which time she lets the child choose whether or not they go back to their parents, or the parents commit suicide, or otherwise die, and the child moves into the orphanage. She'd rather not directly kill the parents, but having her actions lead to the parents killing themselves is not an issue. Also, wouldn't it be very odd, borderline suspicious, that she's teaching letters and science to "animals"?

EDIT: I like good characters that PCs are justified in stomping.


I'm looking for builds and personality stuff (thanks, Lazaryus). As for consent, she doesn't seek it out before, though the children typically view their situation in favor, and those who don't come around after a few days in her care.


Abandoned by her neglectful parents at the age of 5, she lived on the streets of the capitol, alone, cold, and hungry. She would have died there if it weren't for the stray animals of her district. These abandoned pets would forage for food and give her affection, and she would secure shelter and care for them. Over time, these strays came to be just as healthy and hale as normal pets, and often more intelligent, while she stayed healthy and happy, if perpetually covered in animal hair and feathers. As an adult, she converted an abandoned building into an orphanage/animal shelter hybrid.

The PC's arrive in the middle of a wave of dissappearing children. As it turns out, these kids were being ostricized, abused, and neglected by their families for most of their childhood. At the same time, she has what seems to be more animals than there should be in the capitol, though everyone just excuse the fact as her picking up strays in neighboring cities. However, she is sometimes seen giving human classes to some of the animals. The truth is that she kidnapped the children when their parents refuse to let them go to the orphanage, then baleful polymorphed them, electing to let them keep their personalities, and giving them the same affection as any other animal in her shelter. At the same time, she offers an explanation for the disappearances, suggesting that the children ran away from home to escape abusive and loveless relationships with their families, which the public accepted as fact, in turn scorning those families.

Help would be great. Also, any suggestions for villians trying to do good or villians who have a good point to justify their misdeeds?


Alright, I'll help...

Lorana: Eldritch Scion Magus
Kazé-oá: Bloodrager (Draconic Bloodline)
Lucine: Bard
Perra: Investigator

My suggestions may not be as good as the others, but I think that it would be good to have an unusual option for them to pick.


Yes. Can't wait to see what you do with the racial archetype!


My tablet's batteries were running low, so I just got the mechanical stuff on here the first go-around. Now to finish it up!

Kashet (god)
Domains: Chaos, Death, Evil, Madness, Scalykind
Subdomains: Demon, Dragon, Fear, Murder, Nightmare, Venom
Portfolio: Murderers, Assassins, Marauders
Sacred Weapon: Bastard Sword
Symbol: A sword and a vial of poison resting in a pool of blood
Pantheon: Dragon Gods


Found the page, so here goes nothing!

Domains: Chaos, Death, Evil, Madness, Scalykind
Subdomains: Demon, Dragon, Fear, Murder, Nightmare, Venom
Sacred Weapon: Bastard Sword
Pantheon: Dragon Gods


"YOU get gestalt, and YOU get gestalt, and YOU, and YOU!" XD


Aren't you going to add some description for Biographical Tattoos?


No clue what's going on, but it sounds good, whatever it is!


I'll make a god of marauders for you!

EDIT: What's appropriate for a cult of CE murderers?


I'm going with the Flame Warrior achetype for the Elementalist, but the others still look lost. I know that one of my friends wants to play a tough female warrior interested in training women to hold their own against monsters, one is interested in the Life, Protection, and Fate spheres, and the other one is considering a grab bag of spheres, especially Conjuration.


So I'm playing with my DM in a new campaign, along with some first-timers. My DM decided to dump the Vanican magic system in favor of Spheres of Power to ease the learning process. While I'm mildly interested in this system, I'm not sure what class is best for pyromancy. I've been playing a kineticist lately. Any suggestions?


I did a thing on the original thread.


Wait...hey! The op is actually my gm, and I'm playing this campaign. I can't speak for the other party, but I know why he's going pregen for our party:

1.)I keep doing shenanigans with characters that I never clear with him, and he's tired of it,
2.)one of the players likes playing, but never does anything on her character sheets, so he has to fill it out for her, and
3.)the other two players are first timers, and aren't sure what they'd like to build.


How about that one ability from the archetype that replaces favored enemy bonus? The one where you get an ability based on your favored enemy?


Must be independent and for some reason everyone likes him any ideas are appreciated


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It needs to be stealthy and proud and generally takes the law into its own hands. It must be able to see in the dark. Also lizard like
The class must be able to cast magic and be like a monk, it must also be stealthy and must be fast. It will generally be used assistance a all around kind of guy but also a thief who works for and with no one unless there is benifits

Full Name

Torak

Race

Human

Classes/Levels

Barbarian/1

Gender

Male

Size

Medium (6'4" 245#)

Age

19

Special Abilities

Rage

Alignment

CG

Location

Graidmere Swamp, Ustalav

Languages

Kellid, Common

Occupation

Hunter

Strength 18
Dexterity 14
Constitution 16
Intelligence 8
Wisdom 12
Charisma 10

About Torak

Torak
Male CG Human Barbarian, Level 1, Init +8, HP 14/14, Speed 40
AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +1, Base Attack Bonus 1
Greatsword +5 (2d6, 19/20 x2)
Shortbow +3 (1d6, x3)
Hide Armor (+4 Armor, +2 Dex)
Abilities Str 18, Dex 14, Con 16, Int 8, Wis 12, Cha 10
Skills Knowledge (Nature)+3, Perception+5, Survival+5, Swim+8
Feats Power Attack, Improved Initiative

Background : Torak is one of the swampfolk that live in the Graidmere near Carcau. His people know the area well, and know to avoid the strange monoliths and stones in the deeper regions of the swamp. They're usually the ones to issue strange warnings to any foolish outsiders daring to venture further into the green deeps. The Professor was one such foolish outsider. He hadn't even made it to one of the strange monoliths he'd asked about before a hungry marsh crocodile had cornered him in a tree. Torak was hunting nearby and managed to drive off the beast, enabling the Professor to escape. He thanked the young hunter and asked him to lead him to one of the monoliths deep in the swamp. Torak refused, but did share stories with the Professor just why this was a foolish endeavor. The stones were markers that kept ancient evils in check (barely) from unleashing horrors upon mankind. The professor would return occasionally to the area, and as Torak was outgoing (for a swampfolk) he befriended the strange outlander. On his last foray to the trading post, he received a letter informing him of the professor's death.

Campaign Trait:Chance Savior
Other Trait:Enemy of the Dead