Improving Permanent Greater Magic Fang Question


Rules Questions


Magic Fang, Great wrote:

Alternatively, you may imbue all of the creature's natural weapons with a +1 enhancement bonus (regardless of your caster level).

Greater magic fang can be made permanent with a permanency spell.

Assume that Greater Magic Fang has been cast on a creature to provide a +1 enhancement bonus on all of its natural weapons (for example, a big cat animal companion's bite and claws). In addition, it has been made permanent with the Permanency spell.

Can the enhancement bonus be improved beyond +1?

If so, how would it be improved? Would you have to get the Craft Magic Arms and Armor feat and use the Creating Magic Weapons rules (ie: bonus squared x 2000 gp)?


You would improve it by casting Greater Magic Fang on each natural attack and applying permanency to each of them.

Greater Magic Fang isn't an item or a weapon, so you can't use crafting to improve it.


Snowblind wrote:
You would improve it by casting Greater Magic Fang on each natural attack and applying permanency to each of them.

So then I would have to wait until CL 20 to be able to apply a +5 enhancement bonus to each natural weapon and make them permanent?


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Why would you get permanent greater magic fangs? Why not get an amulet of mighty fists and get an enchantment bonus that actually bypasses DR's?


graystone wrote:
Why not get an amulet of mighty fists and get an enchantment bonus that actually bypasses DR's?

I may just opt for that instead. Greater Magic Fang would have been the cheaper solution if I didn't have to rely on becoming CL 20 to cast +5 enhancement bonus. As for bypassing DR, any weapon with an enhancement bonus of +3 or more bypasses certain DR anyway. Such as +3 bypasses cold iron/silver, +4 bypasses adamantine, and +5 bypasses alignment-based (as per Damage Reduction).


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Major Doom wrote:
graystone wrote:
Why not get an amulet of mighty fists and get an enchantment bonus that actually bypasses DR's?
I may just opt for that instead. Greater Magic Fang would have been the cheaper solution if I didn't have to rely on becoming CL 20 to cast +5 enhancement bonus. As for bypassing DR, any weapon with an enhancement bonus of +3 or more bypasses certain DR anyway. Such as +3 bypasses cold iron/silver, +4 bypasses adamantine, and +5 bypasses alignment-based (as per Damage Reduction).

Greater magic fang however states "This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic." So it's enchantment bonus is an exception to that list: it only bypasses magic.

Add to it's inability to bypass most DR's it's also vulnerable to dispelling as long as the person is higher level than you when you put it on. Taking it all together, IMO this is a bad place to go cheep. Only magic DR bypass and the possibility of permanently losing your 'buff' with little recourse seems a really bad deal unless there is some reason the amulet is totally off the table.

Scarab Sages

I think the Amulet is the way forwards if you plan to have more than 1 Natural attack type.
I think greater magic fang is at it's best when cast on an animal companion with 1 strong attack such as a warbull, stegosaurus or T-Rex.
Probably better on the later 2 due to the former having a cheap way through Tuskblades(that can be enhanced)

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