Feats For LMG


Advice


I am making an NPC character for a campaign that uses the Light Machine Gun, Madsen as his primary weapon. I need a few feats for him to use with it, but I'm unsure of all the feats that would be available to help him. Any suggestions?

Sovereign Court

Not a lot actually...you could pick the usual ranged feats but you won't benefit for many of them.

Automatic weapons don't benefit from damage increasing feats (so guess that means point blank shot and deadly aim won't give you anything but well point blank shot is a requirement for precise shot at least.), also apparently can't shoot single bullets too.


Eltacolibre wrote:

Not a lot actually...you could pick the usual ranged feats but you won't benefit for many of them.

Automatic weapons don't benefit from damage increasing feats (so guess that means point blank shot and deadly aim won't give you anything but well point blank shot is a requirement for precise shot at least.), also apparently can't shoot single bullets too.

the damage improving things that cant be used by machine guns are precision damage(sneak attack) and things like vital strike they can still use point blank shot, deadly aim, weapon specialization, fighter weapon training ect.


Thanks guys! I'm just looking to make a tough and intimidating NPC that my PCs can interact with, and work with, but won't want to mess with. Seriously, a lot of the PCs in our party are a little trigger happy when it comes to loot.


basically if the feat that boosts damage requires you to only make one attack its not use able with automatic weapons everything else is fair game

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