| Gallant Armor |
Life Shaman have a similar ability:
The target always loses these temporary hit points first, even before other temporary hit points (including those from a kineticist’s force ward defense wild talent).
If an attack deals fewer points of damage than the target’s temporary hit points from this shell of succor ability, it still reduces those temporary hit points but otherwise counts as a miss for the purpose of abilities that trigger on a hit or a miss. The shaman can use this hex a number of times per day equal to 1 + her Charisma bonus.
| Zautos' |
The only time temp hp stops effects from happening is for an ether kineticist using the defense talent, and only because that specifically states that if the damage doesn't go through the temporary hp granted by the power it's treated as a miss.
This is probably where i got it from.
| JTDIV |
If you didn't get it from the Shaman's special ability, then it's possible it got mixed up with the special ability of DR:
"Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk’s stunning, and injury-based disease."
You were hit, your ability reduced the damage to naught. You negated the effect of poison.
ckdragons
|
If you didn't get it from the Shaman's special ability, then it's possible it got mixed up with the special ability of DR:
"Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk’s stunning, and injury-based disease."
You were hit, your ability reduced the damage to naught. You negated the effect of poison.
Would this also include precision-based damage?