Help Building the Ogroid Thaumaturge in Pathfinder


Advice


Hi peeps, first time poster here and I need your advice!

Ever since Games Workshop released the new Tzeentch range I have been obsessed with the beautiful Ogroid Thaumaturge model, and have been looking for a way to play him in a game of Pathfinder. I've created a racial template for it using the race building rules from the Advanced Race Guide, basing it on the Age of Sigmar warscroll. I've included it below, let me know what you think.

What I'm really struggling with is which class to build him as? A follower of Tzeentch would make more sense as a sorceror than a wizard, but there's a disconnect in my head with this bestial model having a high charisma. Magus makes sense, especially if you go Staff Magus so he can actually wield his big stick, but wouldn't you expect a Tzeentch sorceror to be cast high level spells? Perhaps an Arcanist or Oracle? though I'm not familiar with either. I'd love to know how the rest of you would build him!

Race: Ogroid Thaumaturge
Size: Large (7RP)
Type: Monstrous Humanoid (3RP)
Stats: Standard (+2 Str, +2 Int, -2 Cha) (0RP)
Languages: Standard (0RP)
Natural Attack (Gore) (1RP)
Natural Attack (Hooves) (1RP)
Powerful Charge (2RP)
Relentless (1RP)
Fast Healing (6RP)

In Age of Sigmar, the Ogroid does bonus damage on a charge which I have represented with Powerful Charge and Relentless abilities. It also heals 1 wound of the start of each turn, so while expensive Fast healing was a fairly easy conversion for this. It does have another ability that once it has suffered more than half it's wounds or more it gets -1 to cast but +1 to hit. I couldn't find an ability to represent this but as he's an expensive build already I thought this could be achieved through roleplay; charging it in to attack with his staff and natural attacks once it is bloodied in combat.

What do you think?


I should say that I'm not married to to the start boosts from the standard stat bar, they could be moved around. The origin of the Ogroid is not mentioned in any lore, but I like to think of them as Minotaurs that Tzeentch has literally broken down and reformed into intelligent, cunning spellcasters while maintaining their physical strength.

I tried to represent this in it's boosts but there's no reason the physical boost couldn't go into Con and mental boost into Charisma. It gets strength boosted for being large so the 'Changer of Ways' wouldn't really have need this boosted any further, and while I find Charisma as a stat odd for this creature if Tzeentch wanted it to be a better sorceror why couldn't his gifts come in the form of a boost to this? The negative could be moved into Wisdom (as worshipers of Chaos can hardly be called wise or sensible) or Dexterity instead.

Again, any feedback and thoughts would be really appreciated! This is the most ambitious I have ever been with a character build; I tend to stick to basic races and single classes and am finding this a bit daunting.

Sovereign Court

As a npc, would just make him an outsider.

But well since you obviously want to play it:

A bloodrager would probably be the easiest fit. As far as I recall their highest spell is fireblast...which is a 3rd level spell or something at most.


Yes, I would love to play the character rather than NPC it, but this is a bit hypothetical at the moment anyway. I considered whether Outsider may be more appropriate than Monstrous Humanoid, but as they are the same RP and the Ogroid is not described as a daemon in AoS I decided to go with MH.

I hadn't considered Bloodrager as I'd been looking at primarily caster classes but it could work. I'd need to check the class abilities and spell lists later. I have been looking into the Oracle and the mysteries and curses like a nice fit, particularly the Fire, Outer Rifts and Intrigue mysteries.

Does the race build look OK? I'm not trying to go for a faithful recreation the creature rather than build an optimised, powerful race.


The racial points you've used are way too high for it to be a "normal race".

At the very least you probably have to drop the fast healing. And probably drop powerful charge too.


Yes your right, if I ever actually play this the fast healing will be the first thing dropped. I mistyped above, I meant I was trying to go for a faithful recreation of the race rather than a playable build. As the fast healing option was there I couldn't resist building him to match the warhammer description as closely as possible.

How would you guys build a Tzeentch sorceror? What class would you use?


To me, it just looks like a powerful Oni.

I don't see why it wouldn't have a high Charisma, Charisma /= beauty.


My brother said something similar. We we're chatting about it last night at Dinner and we managed to narrow down this thing's potential class to... 5 :P So we're making progress!

So how about this for a 15pt sorceror build with starting stat boosts from standard as +2 STR, +2 CHA and -2 WIS that will be making use of the automatic bonus progression system:

Str: 14 (+2 size, +2 Racial)
Dex: 11 (-2 Size, 3pts)
Con: 14 (5pts)
Int: 12 (2pts)
Wis: 8 (-2 Racial)
Cha: 16 (+2 Racial, 5pts)

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