Affected by a DC-boosted spell while casting.


Rules Questions

Shadow Lodge

Concentration wrote:

Spell: If you are affected by a spell while attempting to cast a spell of your own, you must make a concentration check or lose the spell you are casting. If the spell affecting you deals damage, the DC is 10 + the damage taken + the level of the spell you're casting.

If the spell interferes with you or distracts you in some other way, the DC is the spell's saving throw DC + the level of the spell you're casting. For a spell with no saving throw, it's the DC that the spell's saving throw would have if a save were allowed (10 + spell level + caster's ability score).

An opponent is currently casting summon monster IV. I cast waves of fatigue affecting her. I have a casting stat of 18, Spell Focus (necromancy), and am a gnome with the Fell Magic racial trait. What is the DC of the concentration check the opponent must make?


10 + 5 + 4 + 2 = 21 + 4 = 25


That should be, what, two above standard (Fell Magic and Spell Focus)? Pretty sure your DC there would be 21.

(10 Base, +5 from Spell Level, +4 from surprisingly low Int score at that level, +1 from Fell Magic, +1 from Spell Focus)

Shadow Lodge

So, it's apparent that the text after what I bolded is just reminder text as to how a spell DC is normally determined? Although spells with no saving throw normally do not benefit from effects that add to the DC of spells, they should in this case?


The part you bolded is the general rule for calculating a saving throw. Individual abilities like Spell Focus are specific rules that change the general rule (by adding on to it), and so they take priority. In your case, if a save were allowed for a Necromancy spell, then yes, DC-boosting effects would apply to it.

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