Non-social vigilante?


Homebrew and House Rules


Here's the situation. I'm going to start mastering a campaign in a couple of weeks and one of my players wanted to roll a caster archetype Vigilante (she's doubting between the Warlock and Magical Child archetype).

However, I warned her, without spoiling too much, that this campaign is going to be more wilderness oriented, with very few social situations (they are going to end into an unknown plane were there's only a massive super-continet, full of prehistoric creatures, huge monsters and alien-like primitive tribes, kinda like Skull Island on steroids).

She then asked me if it would be possible to alter the class by replacing most or even all social talents with vigilante talents. Do you think it would make the class a bit broken or is it a good alternative?

Thanks in advance.


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Replacing all social talents with vigilante talents would be pretty unbalancing IMHO. A normal vigilante should be good in combat; a double-vigilante-talents vigilante would be heinous. The fact that you're giving up social talents for it doesn't really ameliorate that.

Sovereign Court

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Yeah, a vigilante will have a rougher time without being able to use their social talents, but the player knows it going in. I don't recommend changing anything, so long as the player is warned.


perhaps allow them to swap between 2 different vigilante identities one were their the caster and one were they are either the avenger or stalker and have the normal vigilante talents apply to one forum and then what would have been the social talents be vigilante talents that apply to the other forum


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I feel like there are enough choices for social talents that apply even if you never enter a city that you won't really have wasted options.

Like Mockingbird, Social Grace, Double Time, Companion to the Lonely, maybe Case the Joint, and a few of the intrigue feats (Call Truce, But a Scratch, & Esoteric Linguistics) may well all apply in the wilderness.


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Mockingbird is a really useful social talent for adventuring. Seemless Shapechanger is useful for certain caster archetypes. Social Grace works with Spellcraft for crafting, Survival for foraging/tracking, and on Handle Animal. Intrigue Feats includes a few combat options that (while not great) are still okay, given they're taking the place of social abilities- But a Scratch and Call Truce stick out.

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