| Darksol the Painbringer |
Based on my Sap Master guide I've constructed, a character I've been theorycrafting is a Goblin with levels in UCRogue (archetypes pending) who takes a two-level dip of UCMonk (Mantis archetype), and exploits as much Non-lethal damage as he possibly can with Sap Master, Knockout Artist, and Shatter Defenses via Enforcer feat and Unarmed Strikes. (He may even take a level in Alchemist for Mutagen benefits, but I can skip this if I really want to.)
The mechanics and numbers I've acquired are very fluid and (effectively) choreographed. The problem stems from making the flavor function for a Goblin of all creatures, since we know that, generally speaking, Goblins aren't the brightest or wisest of creatures, whereas the stats reflect that he has above average Intelligence (12) and intriguing Wisdom (14), while being one of the most agile beings ever conceived (22 Dexterity).
The only thing I can really come up with is that maybe it was abandoned on the doorstep of a Thieve's Guild as a child, taken in by a curious guildmember to be raised and turned into an undocumented accomplice. However, I feel the whole "adoption" thing may be too cliche, and it also doesn't explain how he eventually acquires the monastic training of a Monk.
So, because I feel that my perception of building a character may be skewed and doesn't have the imagination or creativity of the messageboard posters, I decided to make a thread about this, in hopes of getting a unique and impressive backstory about this unorthodox character.
| Scott Wilhelm |
Sometimes, I have the flavor concept of my character well-developed alonside or even before my menchanics-concept. Sometimes I need to get to know my character a little first, then my character tells me his backstory. One character I knew was forced into a life of adventuring after escaping an ogre that kidnapped her made her unmarriageable. Another revealed to me that he was sort of the start of a (Highland-style) Clan War, and gradually got fed up with the endless, back-and-forth killing, transitioning from feeling guilty about having started it to realizing he was just an excuse, and any excuse would have sufficed. Late in his career, He sort of revealed to me the details of how he started the war and got the Nymph's Kiss Feat.
Anyway, it seems like you need to get to know your little Goblin, and that is fine. It's also fine if your backstory is cliche for now. It's kind of supposed to be, or at least generalized. Your backstory should be something that helps the GM make the story if he wants. Too well-defined a backstory will get in the GM's way.
So, it looks like with Sap Master and Unchained Monk, your little Goblin is a very bold, front-and-center fighter who unflinchingly delivers pain right between his victims' eyes: more like Labyrinth or MTG Goblins and less like Golorian Goblins. I'd guess he took strongly to his new masters and drank their lessons greedily. And while he may be wise for a Goblin, he still charges into battle with a Goblin's abandon.
Kemuri Kunoichi
|
Maybe he left his tribe once he realized how dim witted they all were and he couldn't stand being around them anymore, so he went off in search of more intelligent companionship?
He was never truly accepted into society...hello..goblin...so he had to learn to steal to stay alive (rogue levels)...but he isn't a killer (non-lethal damage focus).
Then he met a kindly old monk, who was able to look beyond his goblin exterior, and began training him in martial arts (monk levels).
and so his adventure begins...
| Darksol the Painbringer |
@ Scott Wilhelm: The problem with it being cliche is that it's not a very gripping or interesting backstory, which means it hurts RP points. A story should be both dynamic and workable with a GM. Also, based on how I envision the character's (potential) journey, I don't think he'd be so quick as to rush enemies if he can properly gauge their physique. He does have decent Wisdom, and for a goblin, he's practically a genius.
@ Kemuri Kunoichi: That "tribe" idea is really good. See, I knew it'd be a good idea to make a pitch at the forums, because now I have a basis to start his story.
@ JosMartigan: I'm curious as to what sort of reference that may be...
Kemuri Kunoichi
|
Happy to help, Pathfinder's goblins are loads of fun. The We Be Goblins adventures are a blast to play through, if you have not had a chance...if nothing else just for some backstory and reference to how goblins think in the Pathfinder universe.
We B4 Goblins, We Be Goblins, We Be Goblins Too, and We Be Goblins Free.
| Darksol the Painbringer |
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Well, I've been working on the story with the tribe suggestion. One developing idea led to another, and I think I have the prelude of the story down.
I'll put it in spoilers, because it is certainly a big wall of text.
Zigtok would take minor parts in these raids and pillages (according to the other goblins, anyway), using his speed and agility to acquire as many hard-to-reach riches as possible. In his first raid, he stole a precious gold necklace from a little longshank that had the inscription of a face of an old-looking longshank, seeing the tears in his unusually white eyes, hearing the screams from his strange-looking maw, and his face contorted in a strange manner, confused as to his expression; after all, he was raised in a tribe who only cared about fighting and stealing, he didn't know any better! Zigtok couldn't take the sound and thrashing of the kid, so he took the nearest blunt object, and whacked him over the head. Finally, that grating noise and struggle was over! Now he can continue with getting the other shinies and trinkets the longshanks had!
Zigtok took that object and necklace as trophies of his first successful raid. His object would prove invaluable, and his necklace gave him the desire to continue his duty to his tribesmen, in hopes of being treated more and more like an equal.
After a string of successful raids, each more successful than the last, the tribe celebrated Zigtok's . But their victory would come at a cost that Zigtok would finally experience and understand.
In the dead of night, when all of the goblins were boozed up and asleep, mercenaries attacked after a nearby city placed a bounty on goblin heads. Zigtok, being a "runt," didn't drink too much, so he wasn't as drunk as the others. Incidentally, because of this, he would awaken from his slumber, hearing the screams of longshanks charging in the distance. He tried to wake his tribesmen up, but they were passed out, unresponsive from the drink they consumed. He hid from the longshanks, seeing them armored up and ready to fight, trying to stay alive and watching as the mercenaries destroyed their buildings and chopped up his kinsmen.
Seeing the brutality, his eyes began to turn a wet haze, his voice begin to spasm out of control, and from a shiny mirror on the riches pile revealed to him a face twisted in a shape similar to the longshank boy he beat unconscious on his first raid. It was at this point that the confusion he got from that raid was made clear; the emotion of despair from losing his kinsmen who had just begun to treat him like real family, the wave of fear from realizing that his situation was no different than the boy he beat into unconsciousness, and the sheer hopelessness in being unable to do anything to stop the longshanks, or to save any of his kinsmen.
Unfortunately, his inability to control his emotional turmoil alerted the longshanks of his presence. They turned to him, and attempted to slay him like they did his tribesmen. They seemed extremely skilled and well-geared. Zigtok was really only able to handle citizens, not guards or even trained mercenaries.
So, he did the only thing he thought of that the tribesmen normally forbade: Run. He leaped from the hut he was atop of, ran from that place into the nearby woods, and ran as far as he could, gripping his object and necklace so hard blood drew from his elongated nails. All he could accept was looking forward and running, not looking back, for fear of seeing the longshanks that slaughtered his people, their bloodlusted faces imprinted onto his mind, the screams of the longshank boy wracking his brain, the woods getting more and more blurry as his body grew weaker with each passing step.
After running what seemed like an eternity, he collapsed, his mind going blank from his nightmarish stress and his self-inflicted wounds being too grievous to support. He jolts upward hours later, a face contorted in absolute fright, the sunlight penetrating onto his eyes from the edge of the forest, object ready to face any longshanks that he may have inadvertantly come across, but it was clear. No longshanks, no creatures...just the buzzing of insects and the chirping of birds.
He walks a few steps outward, his eyes meeting the rising smoke in the distance, finally coming to terms with the fate of his tribe, closing his eyes with regret and remors. He was finally starting to become accepted by his tribe, but it was taken away from him in the very same manner that his tribe thrived upon; by slaying longshanks and their own "tribesmen," and taking away the things most precious to them. It was with this that he contemplated that, perhaps his own kind and the longshanks aren't that different after all, and that the longshanks merely exposed to him the sort of horror that he and his tribesmen inflicted upon them.
Conflicted with this realization of his tribesmen and the longshanks, he hears a very familiar grumbling sound. He had no more time or energy to mourn his fellow tribesmen, nor should he. All he could think about was surviving, moving forward, and carry the legacy of his tribe in the best way he can, even if it is uncertain.
Of course, no respectable goblin can do so on an empty stomach. He grips his trophy object and necklace, in remembrance of both what he has lost, and what he has learned, and trudges onward into the plains he has truly awoken from, in hopes of understanding a better way of life.
Some clarifications, in case people are confused about certain elements in the story:
-The Goblin's alignment would normally have been Lawful Evil (Lawful because he had a major commitment to his tribe in an attempt to be accepted as more than just a "runt", and Evil because, well, he stole basically because he was told to), but with the traumatic event and the understanding that takes place, he shifts to Lawful Neutral, hoping to live a more legitimate and acceptable life than what he was originally shown.
-The "trophy object" that he carries is actually a Sap (which is technically Improvised). The necklace is merely a cosmetic thing that gives more flavor and depth to the character; it has no real value other than RP/"sentimental" reasons.
-I didn't want to include the whole "monk" thing in the backstory, since I felt it would be better character development for the Goblin to learn about the monk idealisms on his travels (as that is part of the reason why he "adventures," because he wishes to ascertain a better way of life than what he has been taught since birth).
| Scott Wilhelm |
@ Scott Wilhelm: The problem with it being cliche is that it's not a very gripping or interesting backstory, which means it hurts RP points. A story should be both dynamic and workable with a GM. Also, based on how I envision the character's (potential) journey, I don't think he'd be so quick as to rush enemies if he can properly gauge their physique. He does have decent Wisdom, and for a goblin, he's practically a genius.
@ Kemuri Kunoichi: That "tribe" idea is really good. See, I knew it'd be a good idea to make a pitch at the forums, because now I have a basis to start his story.
@ JosMartigan: I'm curious as to what sort of reference that may be...
Looks like you've got yourself a backstory. Nice one.