Best ranged combatant?


Advice

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The problem with Toughness is that it is "like having +1 CON" without any of the actual benefits of it. You don't get a better fort save, your caster stat isn't increased and you can't take more burn with it. All it is is +1 hp/lvl. Boring, useless, and uber passive. At least with imp initiative your +4 init can let you go before a foe sometimes. At least Extra Wild Talent will let you get a utility or infusion talent for use that you wouldn't have had normally. Delay Blast can let you set up some fancy ambushes. EWT(Elemental Whispers) can get you a familiar which can lead to great utility. Greater Whispers is even better, especially with sage familiar, and your familiar will have more HP than almost anybody that isn't a barbarian.

RE: Accraucy or damage - An Earth Wysp (greater elemental whisper) will give +1 to both accuracy and damage while also being capable of a boosted Aid Another, can be a sage familiar for knowledge checks, and can sacrifice itself to save you when in dire straits.


Even if you do nothing else with elemental whispers it can still give you as much as 2 feats (alertness and familiar bonus) and thats not using any other familiar abilities. If you are investing in perception (every character should) and would spend a feat on improved initiative or iron will (or save of choice) then you should definitely pick it up and never let it leave your mind

Silver Crusade

Elemental Whispers looks interesting, don't think I could squeeze in greater whispers though.

Silver Crusade

Ok...I think I have my build ready to go. Let me know what you guys think.

Earth Kineticist:

Race: Half-Orc
Alignment: Chaotic Good
Faction: Liberty's Edge

Str: 10
Dex: 17
Con: 17 (15+2 racial)
Int: 10
Wis: 12
Cha: 8

(+Con at level 4, then +Dex at level 8)

Favored Class Bonus 1/6 wild talent every level

Traits: Fate's Favored, Armor Expert

Racial Traits: Darkvision, Dusksight, Sacred Tattoo, Shaman's Apprentice

Oread Traits (lvl6+): Crystalline Form, Energy Resist Acid/5, Magic Stone 1/day. 20' move speed.

1. Burn, Elemental Focus: Earth, Gather Power, Kinetic Blast: Earth Blast
Infusion: Extended Range
Feat: Point Blank Shot

2. Elemental Defense: Flesh of Stone
Utility Wild Talent: Kinetic Cover

3. Elemental Overflow +1
Infusion: Pushing Infusion
Feat: Precise Shot

4. Utility Wild Talent: Earth Climb

5. Infusion Specialization 1, Metakinesis (Empower)
Infusion: Entangling Infusion
Feat: Weapon Focus: Kinetic Blast

6. Elemental Overflow +2, Internal Buffer 1
Utility Wild Talent: Earth Child
Bonus Utility Wild Talent: Tremorsense

7. Expanded Element: Earth, Composite Blast: Metal Blast
Infusion: Rare-Metal Infusion
Feat: Extra Wild Talent: Elemental Whispers

8. Infusion Specialization 2
Utility Wild Talent: Shift Earth

9. Elemental Overflow +3, Metakinesis (Maximize)
Infusion: Impale
Feat: Extra Wild Talent : Elemental Whispers, Greater

10. Utility Wild Talent: Earth Glide

11. Infusion Specialization 3, Internal Buffer 2, Supercharge
Infusion: Wall
Feat: Bolstered Resilience

12. Elemental Overflow +4
Utility Wild Talent: Enduring Earth
Bonus Utility Wild Talent: Ride the Blast

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