where to tale my paladin from here


Advice


i am at a crossroad. either i will add more layers to my paladin, or i will switch character.
here is what is known :
woman, human, paladin 2 :
str 14, dex:17, con:13, int 13, wis 8, cha 15.
feats i can change, but they are precise shot and poimt blank shot.

here are the problams:
1. skills. very few of them leading to a little narrow character - but that can maybe overcome.
2. archery . it's deadly alright, but it also seem....narrow and boring. no maneuvers, nothing but total damage output and eats ALL the feats i gain until level 11 or so.

options:
1. go dex melee - but as a paladin it's really hard to do. maybe dip 1-2 levels of other classes to accomplish.
2. from level 3-9 go Minstral arrow bard > arcane archer . very few spells , especially as the archetype gets fewer spells, but the archery will be versatile.
3. take 2 Sohei + 1 swashbuckler levels. rest paladin. and go mounted , dex build, skirmisher.
4. take 8 of horse master cavalier - by level 10 spring attack for super damage.
5. insert the called shot mechanism into archery - and shoot not only for damage.

ideas?


I would suggest sticking it out with what you have. Don't forget at 4 you pick up your spells and mount at 5. You also have the option for ranged manoeuvres, you'll just lose some outright damage potential, which isn't the end of the world.


Conjoy wrote:
I would suggest sticking it out with what you have. Don't forget at 4 you pick up your spells and mount at 5. You also have the option for ranged manoeuvres, you'll just lose some outright damage potential, which isn't the end of the world.

You also have the option for ranged manoeuvres , how?

if it's a feat, i will need a dip out of paladin to even get feats...


there are several feats by the name of "ranged Disarm" "ranged trip" etc, from ranged tactics tool box, which let you do maneuvers at range. why do you say you'd need to dip out of paladin to get feats though? you get more as you level up, so pick them up then.


Here is a dex paladin if you're interested.

But personally, I don't see maneuvers as that useful, SOMEONE in the party needs to do damage to end the fight. Maneuvers take a lot of feats to try and pull off, and they aren't likely to work and lots require specific enemy types to work at all.


I was looking into that one. As it will allow a full range and a full melee build (power attack is the one needed feat , maybe).
Mercy lose is not that much for me , but the spell lose is indeed very costly ...
Its a more combat form, but losing a. Lot of versatility in the process .

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