| Wheldrake |
I'm sure this has been asked & answered many times, but my google foo is not working for me...
The caster of dimension door looses all subsequent actions for the turn, but what about allies he brings with him?
On one hand is the permissive rules view in which all allies who are later on the initiative count than the caster can still do their full turn of moves, including any who delayed their action to go after the caster.
On the other hand is the restrictive view in which allies suffer from the same disorientation effect as the caster, and lose all subsequent actions too.
The spell description doesn't really come out and say one way or the other:
"After using this spell, you can't take any other actions until your next turn."
But... is the caster the only one "using the spell"? Or are allies he brings along also counted as "using the spell"?
As a player, I'd prefer the permissive rules view, but as a DM it just doesn't make sense to me, and it seems like the transported allies are also "using this spell" and thus restricted from further actions until the next round.
The permissive view makes it a very powerful attack mechanism for defeating intervening terrain and mooks, and going right to the big bad evil genius's side to have your favorite martial meatstick whale on him. IS that its intended purpose?
| bbangerter |
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Only the caster loses actions.
e.g
After using this spell, you (and not you and anyone you bring with you) can't take any other actions until your next turn.
Also a note on turns and initiative count. Usually when the rule talks about a round, it is in the context one the start of a characters turn until the start of their following turn. Only rarely do the rules refer to top of init to bottom of init for a round.
For example in this case, it would be weird if the rogue takes his actions, you DD yourself, the rogue, and the fighter. The rogue who has no actions remaining in this top to bottom init sequence has no actions left to lose, but the fighter loses his because he got a lower init than you did.
Now, given the above on how the rules work, I wouldn't think it out of line for a GM to disallow ALL teleported characters to be unable to make AoO's or take immediate actions until their turns came up. (I don't do that in my games, but I can see some sense in such a house ruling).
| Wheldrake |
Well, my bad. Found the correct answer in the RPG Core Rulebook FAQ.
Only the caster is affected. So my new tactic is to go invisible (maybe do mirror image in advance too, just to be on the safe side), then dimension door with my full assault team and let them rip the enemy a new one with their full attack actions, after a 5' step, if necessary.
Aaaaand... I can't wait for the DM to use that tactic right back at us. No more hiding in the back ranks, Mr Squishymage!
| Wheldrake |
Dimensional Agility is beginning to sound like a very cool feat to have.
About emergency force sphere - even though it's an immediate action spell, it still isn't going to help in those situations where the enemy does something nasty in the surprise round.
Like four Destrachans unleashing their destructive harmonics simultaneously in a dark 200' corridor (certain surprise round action!), with 4 8d6 sonic attacks at once... my 74 hit points at level 11 just didn't cut the mustard. <softly weeping>
| Snowlilly |
Well, my bad. Found the correct answer in the RPG Core Rulebook FAQ.
Only the caster is affected. So my new tactic is to go invisible (maybe do mirror image in advance too, just to be on the safe side), then dimension door with my full assault team and let them rip the enemy a new one with their full attack actions, after a 5' step, if necessary.
Aaaaand... I can't wait for the DM to use that tactic right back at us. No more hiding in the back ranks, Mr Squishymage!
Don't forget to have everyone delay, so they can act immediately after you DD them.
You mean your not a divination wizard that always wins the surprise round initiative? lol
Silly diviners, thinking they are always the fastest.
Dexterity based Kensai is just as fast and wants to get into melee range just as badly as the martial characters. He's even likely to have Dimensional Agility so he can full attack on the same round he DD's himself and the martial characters into melee.