All the World's a Stage, But You are a Juggler: a Guide to the Juggler Bard Archetype


Advice


https://docs.google.com/document/d/1pkPqCt2YyC6TaHYTSIlO73GUUJMxswPh6qA_LS4 INW8/edit?usp=sharing

Feedback is appreciated. Forgive me for what I have done.


Link doesn't work I'm afraid.


Take two.


No mention of the possible combos with guns? TWF with pistols, or sword and pistol has been discussed before, usually with multiclassing either mysterious stranger gunslinger or savage technologist barbarian.

Even as a pure juggler bard the ability to juggle metamagic rods may be useful; also unmentioned on a glance thru.


I have a few comments:
1) Juggler gets proficiency with all martial thrown weapons. This adds some exotic choices: Starknife, Sling Staff (for Halflings), Poisoned Sand Tube (for poisoning a cone of foes), Net (if half-orc plus Beastmaster racial trait) etc

2) Flame Dancer and Sound Striker are both great archetypes I feel, even if their fluff doesn't perhaps match with Juggler. Sound Striker gives a useful ranged touch attack. Flame Dancer gives some damage spells to your spell list, fire resistance for your party, and most importantly the ability for your party to see through smoke, fog, flames etc. Combining this with Fog Cloud or Obscuring Mist from a teammate is a fantastic advantage.

3) Its a shame Busker doesn't stack :(

4) You should add some specific builds.

5) For duel-wielding builds, why have more than 2 levels of juggler? Duel-wielders need quite a number of feats and bard gives you zero extra feats.

5) My main issue is, coolness factor aside, why bother juggling? You should state specifically why it is useful and list a few examples. How is it better than taking Quick Draw and drawing whatever item you need at the moment and then dropping it when it's no longer useful?

One idea for a build is to use a Starknife and take Divine Fighting Technique - Way of the Shooting Star. This way a lvl 1 juggler has Cha to attack and damage instead of Str or Dex. You could also have a prepacked Poison Sand Tube to poison a 15ft cone of enemies. You can also use alchemical weapons, like Gel Shard, grenades, Fungal stun vial etc to debilitate enemies. The Full Pouch spell will increase the dc of these items, as well as stretching your wallet.


Oh hey I finally found this.

Anyway, I agree with Penumbra Bard that you should make more mention of thrown weapons. I'd say especially for Starknives as they have a lot of options that are worth looking at.

I don't at all understand why you say that Flame Dancer isn't synergistic or bad. Not only does it theme well, IMO, (Torch juggling?) it also has a lot of neat passive abilities as mentioned above.

Perhaps a bit of a stretch but I think you could touch upon the equipment trick feat a little bit? That could have some fun options available for multiple hands. Like using a heavy scabbard to steal a weapon and then add it to your repertoire.

Also, rakshasa-spawn and div-spawn tieflings are much better than you've rated them IMO. They give a bonus to dex and cha after all. A demon-spawn might even be good for a melee juggler as well.


Hey, I don't know if you're still planning on updating this guide, but I have a few ideas. I feel that juggler is best used when you want to duel wield whilst requiring a free hand. This could be to reload a weapon, like a crossbow or gun, or simply to cast spells without dropping a weapon. I've come up with a couple of build ideas for juggler. I focus on having bard as the main class, though in principle with these builds you could just dip juggler for 2 lvls.

Juggling Picaroon
This build uses the unpopular swashbuckler archetype picaroon as a 1 lvl dip. The dip gives you proficiency with one-handed firearms, panache on guns and one-handed piercing weapons, Weapon Finesse, TWF when using a one-handed gun in one hand and a light or one-handed piercing weapon in the other, and the ability to spend 1 panache point to avoid attacks of opportunity when firing your gun for 1 attack that round. Phew, that's quite a lot!

The main idea is that you fight with a pistol and dagger, shooting at the enemy and tossing a dagger at them for extra damage. The juggling allows you to reload your gun while duelwielding, and at lvl 6, you can juggle two pistols and a dagger so you can make your twf full-attack using only your pistols. A build might look like this: Picaroon 1/Juggler X
lvl 1 feat:Point Blank Shot
Human bonus feat:Precise Shot
lvl 3 feat:Rapid Reload(pistol)
lvl 5 feat:Arcane Strike
lvl 7 feat:Rapid Shot

Two Halfings For The Price Of One!
Another build could be to duel wield slings. Why not use a double sling I hear you ask? The halfling warslinger trait only works with ordinary slings, so you would have to waste feats on Ammo Drop and Juggle Load, and bards don't have feats to spare. A lvl 2 halfling juggler with warslinger can easily reload both slings without any further investment. Such a build may look like: Fighter 1/Juggler X
lvl 1 feat: PBS
Fighter feat: Precise Shot
lvl 3 feat: TWF
lvl 5 feat: Arcane Strike
lvl 7 feat: Rapid Shot

Gladiators!!!
My last build has a half-orc with the beastmaster trait using a net and short sword in combat as a support fighter. Spend rounds 1 and 2 on party buffs, then use the net to entangle/trip/disarm etc a foe and follow up with the short sword. This isn't a powerful build by any means, but it might be useful and flavorful for someone. It looks as follows: Fighter 1/Juggler X
lvl 1 feat: TWF
Fighter feat: Net Adept
lvl 3 feat: Net and Trident
lvl 5 feat: Net Maneuvering
lvl 7 feat: Arcane Strike
lvl 9 feat: Net Trickery

I hope this is useful.


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Penumbra Bard wrote:

Hey, I don't know if you're still planning on updating this guide, but I have a few ideas. I feel that juggler is best used when you want to duel wield whilst requiring a free hand. This could be to reload a weapon, like a crossbow or gun, or simply to cast spells without dropping a weapon. I've come up with a couple of build ideas for juggler. I focus on having bard as the main class, though in principle with these builds you could just dip juggler for 2 lvls.

Juggling Picaroon
This build uses the unpopular swashbuckler archetype picaroon as a 1 lvl dip. The dip gives you proficiency with one-handed firearms, panache on guns and one-handed piercing weapons, Weapon Finesse, TWF when using a one-handed gun in one hand and a light or one-handed piercing weapon in the other, and the ability to spend 1 panache point to avoid attacks of opportunity when firing your gun for 1 attack that round. Phew, that's quite a lot!

The main idea is that you fight with a pistol and dagger, shooting at the enemy and tossing a dagger at them for extra damage. The juggling allows you to reload your gun while duelwielding, and at lvl 6, you can juggle two pistols and a dagger so you can make your twf full-attack using only your pistols. A build might look like this: Picaroon 1/Juggler X
lvl 1 feat:Point Blank Shot
Human bonus feat:Precise Shot
lvl 3 feat:Rapid Reload(pistol)
lvl 5 feat:Arcane Strike
lvl 7 feat:Rapid Shot

Three levels of Maverick|Mysterious Stranger would go really well with that; Charisma-Grit, bonuses to Sleight of Hand and Bluff, IUS, a small bonus to Will saves, and Dazzling Display with firearms.


I've been away from this guide for some time, but I've gone back and integrated much of what's been recommended here. If I satisfy even one player's curiosity, I will consider myself a success.

Thank you for your suggestions.


You may want to add a section for example builds; you're free to use the ones I've posted. Also in the archetype section, you should mention Picaroon, since Juggler makes that archetype go from trash to usable. There could be something interesting in using a Poisoned Sand Tube with confabulation Powder, a poison with DC 18 and staggers for 1 min.

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