TWF halfling ranger+barbarian in CORE (PFS)


Advice

Dark Archive

Yes. Looks stupid.
2/ranger 1/barbarian
Traits: killer, indomitable faith
Feats: quick draw, twf, extra rage.
Weapons: 2 kukries, halfling slingstaff, lots of dagggers
14
14
13
13
10
12

What could be done to make him a sexy shoeless god of war?

I'm going to give him 1 more lvl of barbarian, but no more.


Seeing as how you have traits: what's your definition of "core"?

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VRMH wrote:
Seeing as how you have traits: what's your definition of "core"?

PFS Core Campaign.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

10: Str 16 - 2
02: Dex 12 + 2
03: Con 13
03: Int 13
00: Wis 10
00: Cha 10 + 2

You seems to be short 2 attribute points.

Not a big fan of quick draw unless you are throwing things (which is going to be crippling bad in PFS core) or somehow planning on switching weapons very often.

The 13 int seems really weird unless you are going for combat expertise and CMB attacks aren't generally suited to halflings.


I'm curious as two why Ranger Barbarian?

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Maezer wrote:

10: Str 16 - 2

02: Dex 12 + 2
03: Con 13
03: Int 13
00: Wis 10
00: Cha 10 + 2

You seems to be short 2 attribute points.

Not a big fan of quick draw unless you are throwing things (which is going to be crippling bad in PFS core) or somehow planning on switching weapons very often.

The 13 int seems really weird unless you are going for combat expertise and CMB attacks aren't generally suited to halflings.

May be.. I don't have character sheet with me now. Looks like its Cha 14... or I've forgotten to apply racial bonus.

Quick draw is OK for me to save move action at the begining of combat and some other situations. It works for me. Throwing 2 daggers is good.

Int 13.. not a good idea. I do not remember exactly why I did this


As unoptimal as it may be... the sexy, shoeless god of war had a negative Wis mod, and probably under 10 Int.

I recommend Unchained Barb as your dip (numbers easier with TWF)
... and I'd swap out Quickdraw for Improved Init (mostly because he had a hairtrigger temper).

Scarab Sages

This core, no unchained. Belkar exceles in running behind enemy lines and causing havoc. I'd take dodge and mobility, and work towards whirlwind attack. Favored enemies should be reptilian humanoids and halflings.

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Kaelan Ashenveil wrote:

As unoptimal as it may be... the sexy, shoeless god of war had a negative Wis mod, and probably under 10 Int.

I recommend Unchained Barb as your dip (numbers easier with TWF)
... and I'd swap out Quickdraw for Improved Init (mostly because he had a hairtrigger temper).

Improved init why? What for?

Edit: yeap, int under 10 and lower wis it will be

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Imbicatus wrote:
This core, no unchained. Belkar exceles in running behind enemy lines and causing havoc. I'd take dodge and mobility, and work towards whirlwind attack. Favored enemies should be reptilian humanoids and halflings.

whirlwind is good. But with TWF?

Favored enemies are humans (who are taller than me) and undead. Killing undead is not fun, they feel no pain, let's finish them quicker and bring pain to someone else.


Lynn Elster Jones wrote:
Kaelan Ashenveil wrote:

As unoptimal as it may be... the sexy, shoeless god of war had a negative Wis mod, and probably under 10 Int.

I recommend Unchained Barb as your dip (numbers easier with TWF)
... and I'd swap out Quickdraw for Improved Init (mostly because he had a hairtrigger temper).

Improved init why? What for?

Edit: yeap, int under 10 and lower wis it will be

Improved Initiative to more of reflect how Belkar decided when combat started, and was rarely, if ever attacked first. He would walk around with weapons drawn (or wrist sheaths) and if some Vampire had irritated him that day, stuck them in the surprise round and then hit them again on his actual turn before they hit him.

Liberty's Edge

Lynn Elster Jones wrote:
Yes. Looks stupid.

Yeah, like stupid fun!

Whirlwind Attack requires Combat Expertise, which you won't qualify for under normal circumstances. Probably better to just stick with Double Slice, Two-Weapon Rend, Imp. TWF, etc. since you're sticking with core feats.

For stats, you could also do something like this:

-7pt = Str 15
-7pt = Dex 17
-10pt = Con 16
0pt = Int 10
+2pt = Wis 8
+2pt = Cha 10

It's a little min/max, but we've established Belkar has a Wisdom deficiency and I think his high Handle Animal is more a result of generous dumping of skill points into it than a CHA bonus. If you spread your points between Acrobatics, Handle Animal, Perception, Stealth and Survival, you'll still have a few points left over for Craft (cooking.)


Belkar doesn't have any ranks in Track, which is Survival in pathfinder XD It's a major point of contention between him and Roy in the beginning.

Liberty's Edge

I thought he eventually put points into Track(survival) later? Does he have another obscure skill instead that I'm not remembering?


Have you locked the character in yet?

I recommend a stat buy like this:

Str: 16, Dex: 14, Con: 13, Int: 10, Wis: 12, Cha: 9

Go pure Ranger as it should be enough. If you want to rage I recommend potions of Rage. Dipping 2 levels blocks your FE 3 and 10th level Feat. As well as your dedicating a feat to extra rage.

Feat wise Grab TWF, ITWF, and TW Rend through your Ranger feats.

With your regular Feats fill out what you need (Weapon Focus, Power Attack, Iron Will.) I would throw my Level ups into either STR +2 or +1 point in Con (@4) and Cha (@8). Up to the player really. If you Grab a Belt of Physical Might for +2 Str and Dex you can grab up double slice and fill out the Dex cap of your Breastplate.

You only really need a headband of Wisdom +2 so you can cast 3rd level spells. I would not forgo them, as the low level ones are super helpful. Resist Energy will help you stay alive for sure.

Really the RP is up to you to act like him. You do not need to be a carbon copy as that is boring...be a better Belkar with more abilities than he orginally had becoming even more a "God of War" as he screams and proclaims. Really the Slayer or Unrogue fit him much better but CORE only limits your options, so you might as take whatever better abilities you can get.


Ranger is 6+Int skill ranks per level, right? He Rides Bloodfeast in one of the strips, and Climbs up a mountain. Handle Animal, Acrobatics, Perception, Stealth, Profession (Gourmet Chef), and splits his remaining equally between climb and ride (because he's not great at either).


Kaelan Ashenveil wrote:
Ranger is 6+Int skill ranks per level, right? He Rides Bloodfeast in one of the strips, and Climbs up a mountain. Handle Animal, Acrobatics, Perception, Stealth, Profession (Gourmet Chef), and splits his remaining equally between climb and ride (because he's not great at either).

With Ranger do not overlook favored bonuses. With the right Choices in PFS you can usually have a bonus going. I feel Favored Terrain is not given enough Credit. Favored Enemy as well as people tend to forget about the skill bonuses you get against them.

Favored Enemy- Bluff, Knowledge, Perception, Sense Motive, and Survival

Favored Terrain- initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks

You really only need 1 point in survival for +4 (at least) to the skill and if your getting a bonus from either favored you can do it very well.

Both boost Perception making you really good at it since your going to be putting a point in it almost every level.

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Louise Bishop wrote:

Have you locked the character in yet?

I recommend a stat buy like this:

Str: 16, Dex: 14, Con: 13, Int: 10, Wis: 12, Cha: 9

The thing is, wis MUST be lower 11, so he can't cast spells.

Yes this is Belkar.

And he is well known for:
- 0 wisdom
- 0 survival
- no spells
- ranger/barbarian twf build
- gourmet chef profession skill

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Dark Archive

Ok. Now it is

13: Str 17 - 2
02: Dex 12 + 2
03: Con 13
00: Int 10
00: Wis 10
02: Cha 12 + 2

So on 4th lvl I can improve Con or Str (hard to deside what to up first)


Hmm, I'd definitely say Con first... because gotta get those HP numbers up. Thems rookie numbers.

However Belkar would've put his point in Str. So take that how you will.

Scarab Sages

I'd drop cha to 9 post racial. Belkar is an acerbic annoying evil little bastard. He put ranks into handle animal but his interactions with people quickly devolve into stabbing them repeatedly or them casting explosive runes on his coffee.


If he is an evil bastard...you can not be evil in PFS.

Scarab Sages

No, but with CN who can ever really tell?


Imbicatus wrote:
No, but with CN who can ever really tell?

Well most PFS DMs hardly care about enforcing alignment on anyone other than paladins that I have seen. Kind of sad because I think they should be more strict about actions and alignment changes.


Yeah, know that I think about it, he almost definitely has a negative Cha score. It takes a special kind of little ***hat to make someone want to cast explosive runes on your coffee that was filtered by the Fighter's socks. Although, Vaarsuvius is definitely south of Good.

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Imbicatus wrote:
No, but with CN who can ever really tell?

It is more like Cynical Neutral in PFS.

His actions in story was limited by Roy and danger of punishment. The situaition with PFS is similar.
And explosive runes are not about low cha. They are about his actions. Not low diplomacy skill, but not using diplomacy at all. He prefers to use intimidation and bluff instead.

Dark Archive

Well. About feats.
1. Quick draw
2. Twf(ranger 2)
3. Extra rage
4. Endurance (ranger 3)
5. Diehard?
6. Rage power: no escape (barbarian 2)
7. ???
8. Two weapon rend (ranger 6)
9. Improved critical(kukri)
10.
11. Crirical focus + evasion(ranger 9)

Any ideas about 7 lvl feat? I feel he need diehard on lvl 5 to avoid instant death in rage.


I don't think he has any ranks in intimidation though. Otherwise it would be mildly successful at least sometimes. For him, he's just... extraordinarily abrasive. I mean, the dwarven penalty to Charisma is from being gruff and standoffish, it's a logical deduction that Belkar doesn't have Cha, and is properly roleplaying it. The closest time he came to being nice was with the gnome in the steampunk town.

*Edit* And Belkar definitely has power attack.

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Kaelan Ashenveil wrote:


*Edit* And Belkar definitely has power attack.

Yes, I think so.

But he is 3.0 or 3.5. His combat is based on feat, which we do not have in PF.(((

edit: Cha 12; Con 14 and +1 Str at 4th lvl

P.S. Thank you. All of you. He looks much better now.


Yeah, I think he also has some 3.5 feat that gave him pounce or something. He one round'd sooooo many people from way too far away XD

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