| Gabuman |
Let's talk about making a character that is the living fortress for his party. Soaking damage and keeping his party out of harms way.
Before anyone spins off on this tangent, I know that, historically, full defense builds don't generally work in Pathfinder because of the lack of Taunt-like CC. Still, I'd like to explore the options available to see if a wall is achievable.
Stacking AC / DR / Hp is obviously important, but only goes so far. We will also need to have resistance / immunities to elements. Strong saves are also vital.
I would like him to weild a Tower Shield to use as his main defensive tool. Other than that, it's pretty free game. Defense away.
Some stuff I also know about but haven't been able to piece a build together.
Bodyguard Feat, Shield Wall...I'm at work so these are kinda spitfire. I always think of these posts when I'm at work.
Any and all advice is appreciated. Thanks in advance ^__^
| Cellion |
I don't think this is a great idea, but here are some of my thoughts:
| Ierox |
Consider the purpose of a wall or a fortress. You hide behind it, and the opponent is unable to attack you because the wall is in the way. They can attack the wall, but the wall can take it, so they'd be wasting their time.
The thing about the kind of build you outline above, is that it fundamentally fails to serve the purpose of a wall - to keep the enemy from attacking your allies.
An alternative: the Shield Brace feat.
Combine with a mithral heavy shield, and you're good to go.
| Gabuman |
Thanks so far for the opnions and tips.
I just want to reiterate that the goal is / has been to protect the party from damage. The options I put down in the original post were just some options to make the wall, himself, tanky.
The issue I am looking to overcome is how to eat attacks / reduce attacks towards allies. I'm assuming there aren't any feats that allow you to switch positions with an ally on the fly to take their hit / similar effect. Which makes walling hard.
| Haywire build generator |
Thanks so far for the opnions and tips.
I just want to reiterate that the goal is / has been to protect the party from damage. The options I put down in the original post were just some options to make the wall, himself, tanky.
The issue I am looking to overcome is how to eat attacks / reduce attacks towards allies. I'm assuming there aren't any feats that allow you to switch positions with an ally on the fly to take their hit / similar effect. Which makes walling hard.
You assume incorrectly. Any way of granting teamwork feats or an inquisitor level seems like the best way to use this.