Angel Hunter D
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So I've been looking at the Cloudgazer feat for sylphs and I have a few questions that I've had trouble answering. This is for PFS BTW.
1: How does it interact with Obscuring Mist? I saw a couple threads but they were less than definitive.
2: Does it work with a smokestick? the stick makes a cloud of smoke like the fogcloud spell.
3: Is there a non-magical source of fog/mist/cloud?
| Firewarrior44 |
Wouldn't it be 15 feet of vision with 20% concealment in respects to vision in obscuring mists / fog cloud? As normally you cannot see further than 5 feet in a magical fog cloud (or at least the 2 examples i just listed).
[Ch][20][50]
vs
[Ch][20][20][20][50]
If the effect is created by magic, this feat instead triples the distance you can see without penalty.
Of course that requires that we interpret that the above applies to this line
The fog obscures all sight, including darkvision, beyond 5 feet.
And that the 'penalty' is not the concealment (although concealment doesn't actually penalize a perception check in any way afaik) but rather the total lack of sight/vision past 5 feet.
Murdock Mudeater
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Sad face, I'm not a fan of table variance.
Get your local VO to chime in and expect differences at other places.
Edit: Also smoke != fog/mist/cloud so I read those to include smoke, which isn't in the feat.
2) Smoke isn't fog, but it's dissipation is treated like fog cloud.
3) natural weather?
I think the intention of the feat is to exclude smoke. There's a similar feat for Ifrits that allows them to see through smoke (but would have no effect on fog or mist). I think both feats are ARG.
I do agree otherwise, that in terms of rules, smoke and fog have the same rules. I think the purpose of the feat is more thematic with the elemental player races, so it intentionally leaves smoke out of the cloud gazer feat.
Regarding the OP, the non-magical source of fog/mist is normal weather.... GMs will often use fog or mist for thematic effect, too, so depending on the GM, this one might come up alot.
Jesper Roland Sørensen
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Seeing as how this is for Society, fog isn't common enough for the feat. Might just put the feats in for that fly speed.
IT depends if you are the one applying it.
I have fun with an reach rogue giving sneak attack from an obscuring mist he drops himself. He might miss a few times but it's still fun to hit people who can't see you.Might also work well for an archer rogue imporing the same tactics.
Carnithia
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Seeing as how this is for Society, fog isn't common enough for the feat. Might just put the feats in for that fly speed.
With my Sylph Arcanist, I saw the feat as a waste. Especially with items like the Goz Mask out there. Can see perfectly through fog, smoke, etc. I went with the 2 feats to gain flight.
Murdock Mudeater
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Seeing as how this is for Society, fog isn't common enough for the feat. Might just put the feats in for that fly speed.
I've had a few PFS sessions where I wished I could have seen better in natural fog, but I agree, that without the right build, it's probably not the best use of a feat.
Ascalaphus
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Cloudgazer sees through mist, Smokesight sees through smoke. In general, fire critters gain abilities to see through smoke and air/water critters to see through fog. So the smokestick is no good for a sylph.
"Not seeing farther than 5ft in Obscuring Mist" is not really a penalty in the CRB sense:
Penalty: Penalties are numerical values that are subtracted from a check or statistical score. Penalties do not have a type and most penalties stack with one another.
I'm having a hard time finding weather spells that actually impose proper penalties. Ice Storm does, but that doesn't have a distance to which you can see without penalties to triple. I think the writer goofed up...