| Sorrol |
Hello,
I'm trying to create my own magic items...
After trying to make some items I got confused...
The table for item costs is says:
2 If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
When does this come into play? Because when I look at all their premade magic items they never calculate that...
Sometimes their premades dont match up any of the magic item creation rules whatsoever...
Cheers,
Sorrol
| Jeraa |
Hello,
I'm trying to create my own magic items...
After trying to make some items I got confused...
The table for item costs is says:
2 If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
When does this come into play? Because when I look at all their premade magic items they never calculate that...
Sometimes their premades dont match up any of the magic item creation rules whatsoever...
Cheers,
Sorrol
The minor cloak of displacement uses that formula. 2 (Spell level) x 3 (Caster level) x 2000 = 12,000gp. Duration of the blur spell is 1 minute/level, so x2 for being continuous = 24,000gp.
That formula should only be used when no other formula applies. For example, you wouldn't use it to price an item of continuous mage armor, you would use the regular magic armor pricing formula.
That being said, the formulas are the last place to look when pricing an item. You always compare to existing items first. Even if the formula is used, many items have had their cost modified (either increased or decreased) to be more balanced. Some were just given prices based on what the developers at the time thought sounded right.
| JDLPF |
Yep, custom magic item creation is typically a bad idea. If an 'item of continuous spell X' isn't already available from a published source, it's probably not appropriate as an always-on effect.
Usually it's best to just tell your player to buy a wand of the spell and call it a day. Otherwise search for a pre-existing item and recommend they buy that.
James Risner
Owner - D20 Hobbies
|
Sometimes their premades dont match up any of the magic item creation rules whatsoever...
That's not how the magic work exactly.
The first task is to look for similar item.
Then looks for similar power using the chart for a stab at a price. When doing so, raise or lower the price based on power.