| Alasanii |
Is there a clarification for this teamwork feat. It seems confusing. In the description it says that it "You anticipate your ally's ranged attacks" which makes me think archery. But in the body of the work it says that it has more to do with reach weapons.
Myself and a fellow player are having a debate about it.
Thanks.
| Saethori |
Allies who also have this feat cannot provide soft cover to enemies, allowing you to make attacks of opportunity against an enemy even if those allies grant you soft cover against that foe’s attacks. If an ally who also has this feat casts a spell that targets the area you are in as it allows a Reflex saving throw to avoid the effect (such as fireball), you gain a +4 dodge bonus on that saving throw.
Soft cover applies both to reach weapons and to ranged weapons. This means that your allies with this feat do not provide the -4 penalty usually invoked for them being in the direct line of fire between you and your target. Note that this -4 is distinct from the -4 penalty for hitting something engaged in melee.
It mentioning attacks of opportunity is odd, but it does still specify that allies don't provide soft cover, so that's relevant. The ability to AoO still helps with reach weapons or Snap Shot.
Ascalaphus
|
Cover, even soft cover normally prevents you from making attacks of opportunity. By negating the cover provided by allies, this feat re-enables them for your archer.
Also, any weapon used against enemies not directly adjacent (so, almost all reach weapons) use the ranged attack rules for determining whether an enemy has cover.
Ascalaphus
|
The feat helps with both reach and ranged weapons - in both cases allies can get in your way and the feat help avoid that "friendly failure to fire". It helps that ranged and reach use the same set of rules for determining cover.
Of course, you won't find quite that many melee allies with all the prerequisites. The feat caters rather intensely to inquisitor Solo Tactics.
Although I could imagine a sort of hit and run elven strike team that switches quickly between ranged and reach weaponry.