| Del_Taco_Eater |
If you have the weapon master's handbook, take the arsenal chaplain archetype. Straight up bonuses and access to advanced weapon training are much better that what it trades out.
Also, I reccomend half-orc for your race. The trait "fate's favored" already has synergy with warpriest buff spells (divine favor) and half-orcs with the trait can get a +2 on all saving throws.
Grandlounge
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It's still good because weapon training is good and so are gloves of dueling. War is a solid blessing and free quicker blessing is great. Fighter's need advanced weapon training becuase the class is full of holes. Low will, no solutions for common problems (flight invisibility, incorporeals), low skills. The good advanced weapon training options increase will, Ref, provide more skill point and get access to weapon enhancements. The 'best' options are dictated by the weaknesses of the class. When you start picking other things you start to give up optimization.
Warpriest have good will saves, have spells like resist energy to help with ref stuff, and enhance there weapons (no bane but ghost touch and alignment ability are very useful), pelenty of cleric utility spells. Like fighters have the feat (with most combat styles) to grab cunning and other feats to agent the low skill ranks.
Magda Luckbender
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Spiked gauntlet is typically a secondary weapon, just like a sword. Warpriest can make any weapon into a primary weapon. Do you want your character to specialize in the Spiked Gauntlet, or just fight competently with it? What will you do when the enemy is not adjacent, or when you don't want to be adjacent? Will you also carry an additional primary battle weapon when you deliberately go into extreme peril? E.g. Perhaps be capable with bow, javelins, sling, or even something exotic, so you have options.
A lot of enemies in PFS are icky and you won't want to touch them with a gauntleted hand or even be within 5 feet. Perhaps have a plan for this situation. Carrying a weapon with either range or reach might be another option.
You have all simple and martial weapons at your disposal. Instant Weapon ,a 2nd level warpriest spell, might come in handy. You could walk around armed with just your spiked gauntlet, which is very convenient, and still have a virtual lucerne hammer in your back pocket. The primary argument against big weapons, like bows and polearms, is that they are ridiculously inconvenient to carry around in ordinary daily life.