
666bender |
here are the fix and known stuff:
STR: 14
DEX: 17
CON : 12
wis :8
INT: 13
CHA : 15
human
mount at level 5 (i prefer that on the magical weapon).
feats are open.
so....
Archery ? 2 weapon ? weapon and shield ?
archery seem great, but might take a LONG path to work and suffer from cover greatly until level 11 (the Erastil trait isnt allowed).
i was looking into Dervish dancer + 1 monk (sohei) level to flurry of scimitar but :
1. again VERY feat costly
2. until high levels REALLY bad stats.
3. need 1-2 dips (swashbuckler maybe , monk for sure)
4. cant be oath of vengeance (need the channel) so less smites.

666bender |
The archtype is really a bad one.
Sadly he don't get anything other than a feat. Of he would be able to shoot without cover , or get feats earlier it would be worth the lose.
The probalm with archery, is it only shine after level 7, and even than suffer a cover issue a lot.
A Dex melee is also hard to build to function well, so sad most pali need str to be great.

Mysterious Stranger |

Paladins don’t really have to specialize in any particular combat style to be effective. Their class abilities work well with any combat style and can often use more than one. Although with your stats it makes sense to at least take weapon finesse.
If you are going with a mount instead of weapon bond you may want to consider focusing on mounted combat, but make sure it will work for the campaign. If the campaign involves a lot of outdoor encounters mounted combat will work pretty good, but if it is mostly dungeon crawls it will be almost useless.
Honestly you really have not given enough information on what you want to play for anyone to give a lot of useful advice.