Few Questions about Bloodrager Steelblood archetype


Rules Questions


Pathfinder Lost Omens, Rulebook Subscriber

Steelblood gives up damage reduction for Blood Deflection:

PRD wrote:
At 7th level, as an immediate action, a steelblood can sacrifice a bloodrager spell slot to gain a deflection bonus to AC equal to the level of the spell slot used. The deflection bonus lasts until the start of his next turn. This ability can be applied after an attack roll is made against the steelblood, allowing the steelblood to convert a hit into a miss if the deflection bonus is high enough. This ability replaces damage reduction.

So does Blood Deflection deflection bonus stack with that of ring of protection?

Also how would that interact with the Aberrant bloodline's Aberrant Form ability.

PRD wrote:
Aberrant Form (Su): At 20th level, your body becomes truly unnatural. You are immune to critical hits and sneak attacks. In addition, you gain blindsight with a range of 60 feet and your bloodrager damage reduction increases by 1. You have these benefits constantly, even while not bloodraging.

Would the deflection bonus go up by one, do you gain a point of DR, or do you loose that part of the ability?

Spelleater archetype actually explains what they do here.

PRD wrote:
Blood of Life (Su): A spelleater's blood empowers him to slowly recover from his wounds. At 2nd level, while bloodraging, a spelleater gains fast healing 1 (Bestiary 300). At 7th level and every 3 levels thereafter, this increases by 1 (to a maximum of fast healing 6 at 19th level). Additionally, if the spelleater gains an increase to damage reduction from a bloodline, feat, or other ability, he is considered to have an effective damage reduction of 0, and the increase is added to this effective damage reduction. This ability replaces uncanny dodge and damage reduction.

Silver Crusade Contributor

1) Deflection bonuses don't stack. A ring of protection won't do you much good.

2) As written, you lose that part of the ability, since it doesn't include the spelleater's caveat text. That said, in a home game, I'd probably rule that it works the same way.


Pathfinder Lost Omens, Rulebook Subscriber
Kalindlara wrote:

1) Deflection bonuses don't stack. A ring of protection won't do you much good.

2) As written, you lose that part of the ability, since it doesn't include the spelleater's caveat text. That said, in a home game, I'd probably rule that it works the same way.

Well Damn, That is what I though as well...

Kinda makes Blood Deflection worthless for the most part, giving up DR for the chance to burn a spell slot and avoid damage that would not stack with ring of protection...

RoP is just such a great inexpensive melee ring.

Starting to see why most people stick with core/Primalist.

Here's hoping that at one point they adjust it in the future.


Deflection bonuses does not stack.
Blood Deflection is quite an underwhelming ability - even if you have to source of other deflection bonuses: You may better well cast Protection from (Alignment) or Shield (unless you're playing a shield focused build, but then you probably don't need help with your AC anyway). With that said, Steelblood has a lot else to offer (my current one is rocking an AC of 35 at level 8).

Since you don't have the DR ability anymore and the Aberrant Form does not contain the same text as Blood of Life, the bonus goes to waste. But I agree with Kalindlara that it's perfectly reasonable to rule otherwise (in a home game)

Liberty's Edge

But does Blood of Deflection replace all damage reduction, or just the damage reduction gained at 7th level? Since the ability doesn't improve (aside from gaining access to higher level spells to sacrifice), would you still gain damage reduction at 10th, 13th, 16th, and 19th level and just be overall down one point of damage reduction in exchange for this ability? Or do you lose all damage reduction throughout the development of the character?


It replaces the damage reduction class ability completely. You don't have that class ability.

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