Rope trick, the ultimate bomb shelter?


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Am I right in thinking that the rope trick spell is the ultimate bomb shelter, since spells and area effects can't cross its threshold?

Pissed off the rogue AI in Numeria who is now going to skuttle the entire tech ruin with you in it? Rope trick!

Vile lich going to nuke the city from orbit with a powerful artifact? Rope trick!

An ancient meteor is about to crash into the kingdom? Rope trick!

Stuck in a room while a deadly trap goes off all around you? Rope trick!

I guess it's true what they say about wizards; they can survive anything, even the low-level apprentices.


That seems reasonable.

The downside is that when the spell expires, its exit may be buried in rubble, stuck in molten glass, or surrounded by miles and miles of highly radioactive landscape. EDIT: Also, you could wind up much higher in the air if there were a sufficiently awesome (I mean, awful) crater from the blast.

Also, though the spell doesn't explicitly say this, I'd rule that the rope itself is just a rope. So it won't do too well. So better not use the 30-foot option--a fall like that could be the death of a low-level wizard.

Ouch. That's some Twilight Zone level irony there.

"He survived the nuclear blast, only to break his neck falling out of his extra-dimensional bomb shelter..."


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
quibblemuch wrote:

That seems reasonable.

The downside is that when the spell expires, its exit may be buried in rubble, stuck in molten glass, or surrounded by miles and miles of highly radioactive landscape.

Also, though the spell doesn't explicitly say this, I'd rule that the rope itself is just a rope. So it won't do too well. So better not use the 30-foot option--a fall like that could be the death of a low-level wizard.

Ouch. That's some Twilight Zone level irony there.

"He survived the nuclear blast, only to break his neck falling out of his extra-dimensional bomb shelter..."

EDIT: Also, you could wind up much higher in the air if there were a sufficiently awesome (I mean, awful) crater from the blast.

lol.

One problem at a time. Gotta survive the one to be able to solve the next.


I've always been confused by Rope Trick. "The rope cannot be removed or hidden." What happens if someone (either the caster or an enemy) sets fire to it? Is it indestructible?


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Pathfinder Maps Subscriber

[smart alec GM]
The ashes hang in the air like the rope they once were until the spell expires.
[/smart alec GM]


Matthew Downie wrote:
I've always been confused by Rope Trick. "The rope cannot be removed or hidden." What happens if someone (either the caster or an enemy) sets fire to it? Is it indestructible?

I rule that the rope is still just a rope and therefore can be destroyed. My reasoning: the spell doesn't explicitly alter the rope to be indestructible, only immovable and unhideable. So an enemy could cut the rope into tiny pieces, set it on fire, whatever.

The purpose (as I interpret it) of that line is to prevent PCs from using the spell as a super-hidden campsite or pulling the rope up after themselves to thwart pursuit.

Note that sufficient force can move the rope (a weight greater than 16,000 lbs or its equivalent).

EDIT: Now I want to play a PC who does rope trick shenanigans. Thanks Ravingdork :)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I made another thread dedicated to rope trick shenanigans in the Advice forum.


I have some thoughts on such shenanigans in another thread.


quibblemuch wrote:

My reasoning: the spell doesn't explicitly alter the rope to be indestructible, only immovable and unhideable. So an enemy could cut the rope into tiny pieces, set it on fire, whatever.

The purpose (as I interpret it) of that line is to prevent PCs from using the spell as a super-hidden campsite or pulling the rope up after themselves to thwart pursuit.

Ropes are cheap. If the rope can be destroyed, the PCs can destroy it to make it a near-perfect inaccessible hideout.


Hmmmmm... good point. I suppose that never came up because of a house rule (entirely a house rule with no RAW justification) that they couldn't attack across the "window" of the extradimensional space. But if you allow that (which there's no RAW reason not to), then yeah, probably best to stick with the rope being indestructible and immoveable except by 16K+ lbs.


quibblemuch wrote:


The purpose (as I interpret it) of that line is to prevent PCs from using the spell as a super-hidden campsite or pulling the rope up after themselves to thwart pursuit.

It's also to stop it from being used to get through walls. One of the age-old Rope Trick tricks was to place the opening right up to a wall, pull up the rope and then lower it on the other side.


The target of the spell is the rope. I would assume, that if the rope is destroyed the spell would end.

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