| Genesist |
I know that you cannot have more than 1 mutagen created at once (without infuse mutagen), but if you have a mutagen lasting longer than an hour can you:
-use your mutagen
-spend an hour to create a new mutagen
-then give that to your tumor familiar or another alchemist
This would cause you to have 2 mutagens active at once, but an no point would you have had 2 of mutagen the item.
I think it comes down to whether this quote from the alchemist class entry "if he brews a second dose, any existing mutagen becomes inert" refers to the mutagen dosage, or the mutagen effects.
| Alchemaic |
Yes. Mutagens have no "per day" creation limit, or really any limit beyond the "one active per alchemist, one created per alchemist". You can chug your drug, create a new one, and then pass it to a friend or have it readied if you want to change your stat bonus allocation.
| lemeres |
Yes, you can make another mutagen ready after drinking the first one.
But the key problem here is that you are dealing wth 10 minute slices up until level 14 (at which point, duration becomes a moot point completely; that is already 'all day' for most intents and purposes).
Basically- yes, you can do this, but you would get something very, very annoying for the benefits. At best, you are making your party march at half speed so you can spend time making your drinks. At worst, you are walking for 10 minutes before making everyone stop for an hour.
There is a reason why mad chemyst is one of the more viable prestige classes- it is mostly just an alchemist that focuses on getting some extra free charges of mutagen, along with other goodies.
| Genesist |
Yes, you can make another mutagen ready after drinking the first one.
But the key problem here is that you are dealing wth 10 minute slices up until level 14 (at which point, duration becomes a moot point completely; that is already 'all day' for most intents and purposes).
Basically- yes, you can do this, but you would get something very, very annoying for the benefits. At best, you are making your party march at half speed so you can spend time making your drinks. At worst, you are walking for 10 minutes before making everyone stop for an hour.
There is a reason why mad chemyst is one of the more viable prestige classes- it is mostly just an alchemist that focuses on getting some extra free charges of mutagen, along with other goodies.
I'm a beastmorph half-orc using the orc favored class bonus, so I have double mutagen duration. At level 6, I'd have 120 minutes of duration. We have a fighter than will have 2 lvl's of alchemist at that point. I was thinking that if we know we're approaching a boss, I can pop my mutagen, make a new one, and now the fighter has wings and some other goodies.
Anyone see an issue with this?
Also, thinking of putting spell sponge on an imp improved familiar. At level 7, the imp would get 280 minutes out of my mutagen.