Dismissal


Rules Questions


We have just had a party member sent to another plane courtesy of a dismissal spell. The role was under 20% so it has gone to a different plane to Golarian. Where's the random plane table of where he's ended up?


No such thing.
Make it up


Quite there should be a table. There was in 3.5 edition. There are some differences with the planes in the Golarian campaign. The rules make it obvious it must be a plane other than its own when you fail the percentile role. I have indeed sent someone back to exactly where they came from when they make their roll. Gm's discretion just asks for trouble.


The basic nineteen planes are Abaddon, Abyss, Air, Astral, Earth, Elysium, Ethereal, Fire, Heaven, Hell, Limbo, Material, Negative Energy, Nirvana, Positive Energy, Purgatory, Shadow, Utopia, and Water. Just roll a d20. If you roll a 20, their own plane, or the plane they're already on, you can reroll, pick some other plane or demiplane, or just make up your own.


Just make it up: Send the PC to somewhere that would be interesting for the game.

By the way, that above list of planes is not correct for Golarion.

According to The Inner Sea World Guide chapter on The Great Beyond (pp. 239-245) the planes are:

    The Inner Sphere
  • Material Plane
  • Ethereal Plane
  • The First World
  • Shadow Plane
  • Negative Material Plane
  • Positive Material Plane
  • Plane of Air
  • Plane of Earth
  • Plane of Fire
  • Plane of Water

    The Outer Sphere
  • Abaddon
  • The Abyss
  • Astral Plane
  • Axis
  • The Boneyard
  • Elysium
  • Heaven
  • Hell
  • The Maelstrom
  • Nirvana

    Other Planes
  • The Dead Valut
  • The Dimension of Dreams
  • The Dimension of Time
  • The Immortal Ambulatory
  • Leng

There are additional demiplanes that have been published in various sources, such as The Harrowed Realm, Runeforge, etc.


Haladir wrote:

By the way, that above list of planes is not correct for Golarion.

According to The Inner Sea World Guide chapter on The Great Beyond (pp. 239-245) the planes are:

That list was pulled straight from the Planar Adventures section of the Game Mastery Guide, which is almost certainly a better source to use than an individual campaign setting. Also, you do realize that Axis, The Boneyard, and the Maelstrom are literally just renamed versions of Utopia, Purgatory, and Limbo, right? And most of the rest you threw in are just demiplanes.


There is not a list, but I would stick with the major inner or outer sphere planes.

There are 9 outer sphere planes, matching the 9 alignment combinations.

There are 9 inner planes, excluding the material plane.

For a total of 18 planes (other than material). My suggestion is assign each of the 18 planes a number, roll a d20, on a 19 roll again. On a 20, DMs choice.

It is worth noting that many of the planes are not hospitable to travelers unless they were prepared to arrive there, so there is a strong chance the character dies.

For example, landing in the plane of water will see you most likely drown to death.

Quote:
Spellcasting Underwater: Casting spells while submerged can be difficult for those who cannot breathe underwater. A creature that cannot breathe water must make a concentration check (DC 15 + spell level) to cast a spell underwater (this is in addition to the caster level check to successfully cast a fire spell underwater). Creatures that can breathe water are unaffected and can cast spells normally. Some spells might function differently underwater, subject to GM discretion.

Even if they manage to successful cast a spell like water breathing, it is a relatively short duration compared to how long they could be there. So unless the character is prepared to leave the plane they've been forced into via planar shift or something similar they probably still die when their magic runs out. Ending up on the wrong plane can basically be a death sentence.


rules thread response: see above posts.

advice: the spell destination plane was off a bit, no biggie. Read the deity description of the caster (where he gets his power from). Choose something similar, where the deity in question would put the character other than their home plane, and something that will lead to more roleplaying.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

Just to confirm, the party was on another plane other than Golarion when the Dismissal spell was cast, correct? Unless the character was either on another plane other than its own or it is an extraplanar being, Dismissal has no effect on them.

I am assuming one of those circumstances is the case, but you did not say so and I wanted to make sure the issue was not moot.

Thanks!


Avoron wrote:
Haladir wrote:

By the way, that above list of planes is not correct for Golarion.

According to The Inner Sea World Guide chapter on The Great Beyond (pp. 239-245) the planes are:

That list was pulled straight from the Planar Adventures section of the Game Mastery Guide, which is almost certainly a better source to use than an individual campaign setting. Also, you do realize that Axis, The Boneyard, and the Maelstrom are literally just renamed versions of Utopia, Purgatory, and Limbo, right? And most of the rest you threw in are just demiplanes.

OP said he was on Golarion.

The GameMastery Guide is setting-netural.

For the purposes of the question, the ISWG list is more appropriate.

And, there's no reason for the hostility.


Haladir wrote:
Avoron wrote:
Haladir wrote:

By the way, that above list of planes is not correct for Golarion.

According to The Inner Sea World Guide chapter on The Great Beyond (pp. 239-245) the planes are:

That list was pulled straight from the Planar Adventures section of the Game Mastery Guide, which is almost certainly a better source to use than an individual campaign setting. Also, you do realize that Axis, The Boneyard, and the Maelstrom are literally just renamed versions of Utopia, Purgatory, and Limbo, right? And most of the rest you threw in are just demiplanes.

OP said he was on Golarion.

The GameMastery Guide is setting-netural.

For the purposes of the question, the ISWG list is more appropriate.

And, there's no reason for the hostility.

Sorry, no hostility, just confused about why you were bothering to draw such a distinction.

The Exchange

Heck, I could see a fun plot twist where the "dismissed" individual wondered out of the World Wound, and into Mendev... having ended up in the Abyss - one of the few other planes you can walk home from (if you are very lucky).


Haladir wrote:
OP said he was on Golarion.
"Zareba" (bold added) wrote:
We have just had a party member sent to another plane courtesy of a dismissal spell. The role was under 20% so it has gone to a different plane to Golarian. Where's the random plane table of where he's ended up?
Dismissal Spell wrote:
This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own.

The party was, presumably, on a non-Golarion plane (so they had the extraplanar tag). One of their members was hit by Dismissal. There was an 80% chance that party member was sent to Golarion (their 'proper plane'), and a 20% chance that they are sent to a different plane, and the roll hit this 20%.


Saethori wrote:
The party was, presumably, on a non-Golarion plane (so they had the extraplanar tag). One of their members was hit by Dismissal. There was an 80% chance that party member was sent to Golarion (their 'proper plane'), and a 20% chance that they are sent to a different plane, and the roll hit this 20%.

To be perfectly technical, Golarion isn't even a plane - it's a specific planet. Regardless of where they came from, someone banished to the material plane with dismissal could just as easily be blasted to the other side of the galaxy.


it depends on if the GM uses the principle of Conservation of (Magical) Energy.

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