Spirit weapon paladin with wholly Rhino in PFS, How do I make it work?


Advice

Shadow Lodge

The last time I tried this the problem was that if the animal is combat trained I cannot train it again to attack anything. The wholly rhino could only attack humanoids, animals and monstrous humanoids I believe. That is the show stopper in PFS.

I own the animal archive and my character is a tenth level paladin meeting both requirements of access to the animal and being high enough to qualify for its CR in PFS.

I figure if I buy the wholly rhino non-combat trained and train it for the general purpose of “guard”, It will have four tricks trained and I can train it again to ‘attack’. It will be able to attack anything, the trouble is for one module of PFS it will not have that second trick to attack any creature. I could train it again for ‘combat manuever’ to trample to get the wholly rhino to go where I want but, that is another module I will have to wait to train it. This will have to wait that long for such advantages of me riding or not riding it and, getting a whopper of a charge from the wholly rhino or trample attack.

With one rank each in Handle animal and ride, plus a cracked magenta ioun stone in each skill, I will be plus ten in handle animal and plus five in ride with the armor check penalty. I could upgrade my armor for 3,750 I believe to squeeze out another plus five for the ride skill. I have the three trip feats, combat reflexes and power attack, no mounted combat feat or anything else as such.

I could buy magical barding studded leather for 1,700 gp to upgrade its AC without incurring an armor check penalty.

Is my reading of the rules correct in this post or will I have to think up another way to get around something unforeseen? Can I get my spirit weapon animal loving paladin to work?


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Woolly.

Shadow Lodge

Oops, sorry, my spelling is not that far off the mark, so sue me.

This is the design that seems to work. I believe I can take ten in training the woolly rhino for 'gaurd' duty special purpose; therefore, the rest of the checks too.

Correct me if I'm wrong. Animals are not for new players. There is a lot of stuff to read up on.


ShadowDax wrote:
Oops, sorry, my spelling is not that far off the mark, so sue me.

I was trying to be helpful. When I posted, there was still half an hour to fix it. I wish I could help with the actual question, but I've never tried anything similar to what you are describing. Having a 'pet' rhino sounds like fun.

Liberty's Edge

You may only train one trick per rank in handle animal. This applies whether training a single trick, or a number of tricks as a general purpose. So to train an animal for the guarding general purpose you would need to have 4 ranks in handle animal. Or you can train 1 trick per chronicle sheet, which, if you're playing all modules, really isn't going to be effective. Generally 2-3 ranks are the minimum you're going to want to be able to replace/train from scratch in any reasonable amount of time, being able to fully train an animal in 2-3 scenarios. However, if you're playing modules, a higher number of ranks is probably ideal.

Shadow Lodge

No worries Gisher, I tried to make fun of the situation and me and I guess I utterly failed.

Deighton Thrane, I found that in the FAQ searching on the subject. Thanks for mentioning this problem. At most, I get three ranks a level, I could wait till the next level to do this. I have the vanity 'farm' and use Handle animal as a day job roll. High level PFS is a little hard to come by, this might take a while to get started.

I was maxing out UMD and putting one rank in other stuff. At fifth level, I found all those skills to be useless with just one rank in it.

Thanks everyone for your input.


Gisher wrote:
Woolly.

And I was thinking, "Wholly? As apposed to a Partially Rhino?"

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