| Matt2VK |
Have a Wizard that has a whole bunch of Defensive buffs cast on him. Want to know the order to apply them once that wizard takes damage.
Buffs -
False Life, Temp HP, 2nd level
Ablative Barrier, Converts damage to non-lethal, 3rd level
Resinous Skin, DR5/Piercing, 3rd level
Stone Skin, DR10/Adamantine, 4th level
Let's use getting attacked with a Great Sword (Slashing Weapon) and taking 45 damage as the example.
Which spell effect goes off first and in what order?
| Tarik Blackhands |
If I had to wager a guess it would go:
Step 1: DR. Since you can only use 1 type of DR at a time, you use the best, in this case Stone Skin taking 10 off the 45 reducing it to 35 lethal.
Step 2: Conversions. Ablative barrier kicks in reducing the 35 to 30 lethal 5 nonlethal.
Step 3: HP Adjustment. You take off 30 hp off your character, starting with the False Life temp hp and also note in the non lethal tab you have 5 of that.
| Matt2VK |
If I had to wager a guess it would go:
Step 1: DR. Since you can only use 1 type of DR at a time, you use the best, in this case Stone Skin taking 10 off the 45 reducing it to 35 lethal.
Step 2: Conversions. Ablative barrier kicks in reducing the 35 to 30 lethal 5 nonlethal.
Step 3: HP Adjustment. You take off 30 hp off your character, starting with the False Life temp hp and also note in the non lethal tab you have 5 of that.
Which is first for the DR?
Stone Skin or Resinous Skin?
I know DR does not stack but both of them apply a different type of DR and the DR has different effects.
Resinous Skin applies a flat DR/Piercing and is good till the spell expires.
Stone Skin applies DR10/Adamantine till it *absorbs* a certain amount and is then gone.
| Tarik Blackhands |
I personally say Stoneskin kicks off first but honestly I don't think it matters if you do Ablative or SS first.
I mean, if you do stoneskin first, you go from 45 lethal -> 35 lethal -> 30 lethal 5 non.
If you reverse you go 45 lethal -> 40 lethal 5 non (barrier) -> 30 lethal 5 non (stoneskin).
Really as long as you don't do the actual hp loss before them, the math should stay the same.
| Matt2VK |
I personally say Stoneskin kicks off first but honestly I don't think it matters if you do Ablative or SS first.
I mean, if you do stoneskin first, you go from 45 lethal -> 35 lethal -> 30 lethal 5 non.
If you reverse you go 45 lethal -> 40 lethal 5 non (barrier) -> 30 lethal 5 non (stoneskin).
Really as long as you don't do the actual hp loss before them, the math should stay the same.
See my edit above. Messed up my first post :D
| Tarik Blackhands |
See my edit above. Messed up my first post :D
Ah. Sorry about that.
Well strictly RAW, if you have multiple types of DR you are required to use the best in the current situation.
So in the greatsword swing, Stoneskin kicks off and you do all that jazz including lowering its effective absorption. If that greatsword was adamantine then stoneskin would be ignored and resinous skin would DR it instead. Since stoneskin didn't absorb any damage in this case, it doesn't lower its duration so to speak.
| Matt2VK |
Clarifying myself -
8th level Wizard get's hit for 45 damage with a slashing weapon.
Which DR gets used and how?
DR does not stack but both spells work slightly differently.
DR5/Piercing from Resinous Skin. Duration spell
DR10/Adamantine from stone skin. Duration last till it absorbs 80 points of damage
Using the DR does not stack rule I can only stop 10 points of damage. Since I have two types of DR, how much would my Stone Skin "absorb"?
5 points or 10 points?
Getting the 5 points applied to the 'duration' of stone skin from the DR since its slashing damage and Resinous Skin has a DR5/Piercing.
or do I just ignore the DR from Resinous Skin
| Tarik Blackhands |
In your example, you treat the resinous skin DR as if it doesn't exist. Stoneskin absorbs 10 and and deducts 10 off its duration. When the rules say only one type of DR applies, it means you ignore the lesser ones for that attack, not mix and match them till you hit the highest reduction if that makes sense.
| Matt2VK |
Have no issue with just knocking off 10 damage from the 45 taken with a DR10.
The question I have is how much of the 80 points of damage the stone skin can take get knocked off?
5 points the Stone Skin takes since there is a DR5/Piercing from Resinous Skin
or
10 pints the Stone Skin absorbs and just completely ignore Resinous Skin
Trying to see if it's possible to stretch out how much 'damage' Stone Skin can 'last' through.
8 high damage attacks (8th level wizard) if I ignore Resinous Skin
16 High damage attacks if Resinous Skin get's to be applied.
| Tarik Blackhands |
It's unfortunately not possible to stretch Stoneskin that way. As said, with multiple types of DR it's all or nothing. You either apply all of Stoneskin with all that entails (removing the full points of damage from the counter) or you use all of Resinous. There's no mixing and matching for what kicks in.
If you want to stretch Stoneskin you're better off stacking blur/displacement or mirror image which would take priority over things like stoneskin or ablative barrier
| CraziFuzzy |
To me, the ablative barrier would be the first thing the attack interacts with. It is based on an armor effect, and as such, is before damage reduction which occurs at the skin level (stone skin and resinous skin).
So that 45 HP slashing damage:
- hitting the ablative barrier, it becomes 40 slashing, and 5 nonlethal (reducing ablative's duration appropriately).
- DR10 from the stoneskin absorbs 10 hp of slashing damage (reducing stoneskin's duration appropriately). We're now taking 30 slashing, 5 nonlethal.
- Resinous skin is redundant, and ineffective.
- The 30 slashing damage removes the temp hp first, and the remaining slashing after false life is gone, is applied to the wizard. The 5 nonlethal damage is also applied to the wizard.
| Rory |
Step 1: DR. Since you can only use 1 type of DR at a time, you use the best, in this case Stone Skin taking 10 off the 45 reducing it to 35 lethal.
Step 2: Conversions. Ablative barrier kicks in reducing the 35 to 30 lethal 5 nonlethal.
Step 3: HP Adjustment. You take off 30 hp off your character, starting with the False Life temp hp and also note in the non lethal tab you have 5 of that.
This.
"8th level Wizard get's hit for 45 damage with a slashing weapon."
Tick 10 hitpoints worth off your stoneskin.
Take 5 non lethal damage.
Take 30 hitpoints damage, reduced by False Life amount.
Think about the incoming full attack.
Buy a new pair of brown pants.
| dragonhunterq |
If you have 2 types of DR the most effective applies.
If you are attacked by a normal long sword you use the DR10/adamantine
If you are attacked by an adamantine long sword you use the DR 5/piercing.
If you are attacked by a spear you benefit from the DR10/adamantine
Only a piercing adamantine weapon totally bypasses your DR.
Any time you use the DR/adamantine you take the full 10 points off of the stoneskin can take. you can't offset it against the resinous skin DR. It applies in full or not at all.
I'd apply DR first, then ablative, then false life. It s the most natural order IMO. If there was a significant difference in outcome depending on the order they apply then I usually allow the controller of the abilities to decide. There isn't a rule governing this that I am aware of.
| CraziFuzzy |
"8th level Wizard get's hit for 45 damage with a slashing weapon."
Tick 10 hitpoints worth off your stoneskin.
Take 5 non lethal damage.
Take 30 hitpoints damage, reduced by False Life amount.
Think about the incoming full attack.
Buy a new pair of brown pants.
Pretty sure the point of brown pants are so you don't HAVE to buy a new pair.