
Robbie Bobbie |
1 person marked this as FAQ candidate. |

I really like the flavor of the swarm monger but I have a couple questions about how some of the abilities work
1. If the fecal familiar has modifications to its damage such as a poison or special ability from an AoMF does it retain these as per the swarm template?
2. If a single target spell is cast on the fecal familiar, such as bark skin or magic fang, does it retain the effects in swarm form or does it get "diluted" out?
3. Is this archetype eligible for improved familiar? Starting familiars are specified, but nothing says that fecal familiar is limited to those types for it to function.
4. Does swarm skin wild shape function like the spell in that you can do nothing except control yourself or would natural spell and wild speech allow you to also cast or direct your familiar?

parsimony |

It's fecund not fecal. Fertile (hence swarm) vs made of s%!@. The description says its normal armor applies, so probably barkskin would work but it's a swarm, so you're worried about area attacks. Magic fang wouldn't affect damage, which is per swarm subtype but might allow that swarm damage against otherwise immune creatures. The familiars are limited by the archetype since they require a familiar that has a swarm version,
Maybe you could make an argument for an some improved familiars to swarm like that if they had an alternate form matching those listed -- i.e. imp or quasit in an alternate form, in which case you might get some help against damage resistance.
But I think the familiars are deliberately limited to those creatures that match the flavor of the archetype; you are not a normal wizard with a familiar. You are a Swarm Monger druid with little swarm friends who love your fecal matter -- well, anybody's fecal matter probably.

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It's fecund not fecal. Fertile (hence swarm) vs made of s!##. The description says its normal armor applies, so probably barkskin would work but it's a swarm, so you're worried about area attacks. Magic fang wouldn't affect damage, which is per swarm subtype but might allow that swarm damage against otherwise immune creatures. The familiars are limited by the archetype since they require a familiar that has a swarm version,
Maybe you could make an argument for an some improved familiars to swarm like that if they had an alternate form matching those listed -- i.e. imp or quasit in an alternate form, in which case you might get some help against damage resistance.
But I think the familiars are deliberately limited to those creatures that match the flavor of the archetype; you are not a normal wizard with a familiar. You are a Swarm Monger druid with little swarm friends who love your fecal matter -- well, anybody's fecal matter probably.
You should have a period after "swarm version", not a comma. See, you only need one sentence to be condescending and not helpful, not two paragraphs.

Robbie Bobbie |

Well, my spelling issues aside
I understand that a swarm would not get a +1 to damage from magic fang, I am trying to clarify that a swarm would retain the effects of a single target spell in swarm form (ie natural attacks count as magic in the case of magic fang). Maybe a better example would be the resist energy spell.
With the AoMF, im wondering if say the familiar had a holy amulet, would it get another 2d6 holy damage against evil dudes in swarm form.
As for improved familiar. To my understanding having a familiar and treating your class levels as your wizard levels for it counts as having the familiar class feature, which is all you need to take improved familiar. I understand that you might not be able to get an imp, but improved familiar lets you apply templates. so could I have a celestial centipede?
Thanks for the input