Theconiel
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If variant multiclassing is available to you, that is one possibility.
Witch
A character who chooses witch as her secondary class gains the following secondary class features.
Patron: At 1st level, she chooses a patron. She never qualifies for the Extra Hex feat.
Witch’s Familiar: At 3rd level, she gains a familiar, treating her character level as her effective witch level.
Hex: At 7th level, she gains a hex of her choice as a 1st-level witch. If she chooses the slumber hex, it can affect only creatures with Hit Dice less than or equal to her character level.
Cantrip: At 11th level, if she has an Intelligence score of 10 or higher, she chooses a witch cantrip and can cast that cantrip as a spell-like ability at will. She uses her character level as the caster level and Intelligence as the cantrip’s key ability score.
Improved Hex: At 15th level, she gains a second hex as a 1st-level witch, and her first hex advances as if she were an 8th-level witch.
Major Hex: At 19th level, she gains a major hex as a 10th-level witch. She cannot gain the ice tomb hex.
Gray Warden
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another question on the side, it seems like a bunch of people commonly accept that White Haired Witch gets int to hit, but going through the text of both the archetype and prehensile hair, I can't find anything that says you get int to hit. what's up with that?
Either they are implying some feat that I don't know or they are just wrong.
| Hubaris |
another question on the side, it seems like a bunch of people commonly accept that White Haired Witch gets int to hit, but going through the text of both the archetype and prehensile hair, I can't find anything that says you get int to hit. what's up with that?
Its because Prehensilve Hair gets Int to hit.
WHW has been FAQ'd by the design team recently to NOT get Int to hit, only damage. I can find the post in a bit.
| David knott 242 |
another question on the side, it seems like a bunch of people commonly accept that White Haired Witch gets int to hit, but going through the text of both the archetype and prehensile hair, I can't find anything that says you get int to hit. what's up with that?
You don't, per this FAQ.
| Frogsplosion |
Frogsplosion wrote:another question on the side, it seems like a bunch of people commonly accept that White Haired Witch gets int to hit, but going through the text of both the archetype and prehensile hair, I can't find anything that says you get int to hit. what's up with that?Its because Prehensilve Hair gets Int to hit.
WHW has been FAQ'd by the design team recently to NOT get Int to hit, only damage. I can find the post in a bit.
Effect: The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d3 points of damage (1d2 for a Small witch). Her hair can manipulate objects (but not weapons) as dexterously as a human hand.
The hair cannot be sundered or attacked as a separate creature. Pieces cut from the witch’s elongated hair shrink away to nothing. Using her hair does not harm the witch’s head or neck, even if she lifts something heavy with it. The witch can manipulate her hair a number of minutes each day equal to her level; these minutes do not need to be consecutive, but must be spent in 1-minute increments. A typical male witch with this hex can also manipulate his beard, moustache, or eyebrows.
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as read it seems like it was intended to use int to determine carrying capacity and for strength checks, also I had no idea it was limited to minutes per level, man that's awful.
| Plausible Pseudonym |
Any class can take a Blood Hex if they meet the prereqs, which are usually an attribute and skill(s) or BAB. You have to inflict damage, then use the blood hex.
They're almost all terrible, but they exist.