Use Magic Devide


Rules Questions


I'm talking with my friend that playing 6lv paladin and she was using shield wand with take 20 before boss. Is that possible ?
1)Can a divine caster use arcene wand ?
2)Can i take 20 on use magic device ?


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

1. Yes with a successful DC 20 UMD check
2. No. You cannot take 20 on UMD. You aren't even allowed to take 10 on UMD.

See the PRD for the UMD description.


Regardless of the specific no taking 10 UMD rules, you can't take 20 on a roll that has negative consequences if you fail. Since rolling a 1 in UMD has a negative consequence, no take 20. Source.

Liberty's Edge

Kaboogy wrote:
Regardless of the specific no taking 10 UMD rules, you can't take 20 on a roll that has negative consequences if you fail. Since rolling a 1 in UMD has a negative consequence, no take 20. Source.

UMD has negative consequences only if you fail with a 1.

PRd wrote:
Try Again: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Diego Rossi wrote:
Kaboogy wrote:
Regardless of the specific no taking 10 UMD rules, you can't take 20 on a roll that has negative consequences if you fail. Since rolling a 1 in UMD has a negative consequence, no take 20. Source.

UMD has negative consequences only if you fail with a 1.

PRd wrote:
Try Again: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours.

Which still counts as negative consequences for failure, thus blocking take 20. I suppose if you could roll a 1 and succeed then you can take 20, but there would be no point in doing so as a single roll would guarantee success -- no need to take 20 times as long.


One other point: wands are not divine nor arcane. That distinction is saved for scrolls. The other points regarding UMD still apply.


I like to do what I call Take 1, which only works for UMD of wands if you have a +19 (or better) to UMD. Obviously, you'd only bother with that for other skills when the skill does not offer Take 10 (or when the skill does not offer, or you don't want to spend the time, on Take 20).


Lathiira wrote:
One other point: wands are not divine nor arcane. That distinction is saved for scrolls. The other points regarding UMD still apply.

Only true for PFS actually.


Claxon wrote:
Lathiira wrote:
One other point: wands are not divine nor arcane. That distinction is saved for scrolls. The other points regarding UMD still apply.
Only true for PFS actually.

For scrolls normal is that they are typed as arcane, divine, and psychic depending on who made them, and to use them without UMD the spell must be both on your class list and of the appropriate type. In PFS only these types are eliminated, and the spell must merely be on your list.

For wands I can't find anything that says they are ever classified as arcane/divine/psychic.

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