| skizzerz |
1. Yes with a successful DC 20 UMD check
2. No. You cannot take 20 on UMD. You aren't even allowed to take 10 on UMD.
See the PRD for the UMD description.
Diego Rossi
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Regardless of the specific no taking 10 UMD rules, you can't take 20 on a roll that has negative consequences if you fail. Since rolling a 1 in UMD has a negative consequence, no take 20. Source.
UMD has negative consequences only if you fail with a 1.
Try Again: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours.
| skizzerz |
Kaboogy wrote:Regardless of the specific no taking 10 UMD rules, you can't take 20 on a roll that has negative consequences if you fail. Since rolling a 1 in UMD has a negative consequence, no take 20. Source.UMD has negative consequences only if you fail with a 1.
PRd wrote:Try Again: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours.
Which still counts as negative consequences for failure, thus blocking take 20. I suppose if you could roll a 1 and succeed then you can take 20, but there would be no point in doing so as a single roll would guarantee success -- no need to take 20 times as long.
| Plausible Pseudonym |
Lathiira wrote:One other point: wands are not divine nor arcane. That distinction is saved for scrolls. The other points regarding UMD still apply.Only true for PFS actually.
For scrolls normal is that they are typed as arcane, divine, and psychic depending on who made them, and to use them without UMD the spell must be both on your class list and of the appropriate type. In PFS only these types are eliminated, and the spell must merely be on your list.
For wands I can't find anything that says they are ever classified as arcane/divine/psychic.