Magic weapons and enhancement bonuses


Advice


So I'm kinda new to this, and I was looking at magic weapons and getting very confused. I have a couple of questions:

1. Do effects like flaming, frost, etc. cost the same as a +1 enhancement, or do you have to have a +1 enhancement on the weapon before you can get the effect? Like, would I have to have a +1 rapier (that gives +1 to attack and damage) before I put flaming on it, or do I just pay the same as a +1 bonus and it becomes a flaming rapier (not a +1 flaming rapier)?

2. Why on earth is everything phrased in terms of +1 enhancements and such? Why can't they just say 1,000 GP? I saw the cost for adding effects and it was like:

(cost of existing enhancements + cost of new enhancements) - cost of existing enhancements

Is there a reason for it being drawn out like that and not just "pay the cost of the new enhancement?"

Essentially I'm wanting to make a character with a Keen flaming burst rapier and I'm really confused on how much that costs. Someone please help me figure this out.

Sovereign Court

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First, a weapon must have at least a +1 before any other magical properties are applied to it. So your theoretical rapier would have to be (at minimum) +1 before keen or flaming burst are added.

Second, the reason things are listed as +X enhancement is that, to determine the price, you add ALL of the +X together to determine the cost. For example:

+1 (base)
+1 Keen
+2 Flaming Burst

---
+4 weapon total

This can cause the price for a property to change based on what the weapon already is before the property is added. So a plain +1 rapier is 2,000 (plus masterwork rapier cost). Adding Keen would cost the difference between that ~2000, and the total of a +2 weapon (8,000 plus cost of rapier, for a difference of 6,000).


Thank you so much! This is exactly the kind of answer I've been looking for, that clears everything up.


Btw, just so you don't get confused, there are some weapon/armor enchantments that are listed as +X 'equivalents' but really are fixed cost abilities. Like impervious.

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