Phantom Thief + Noble Scion


Advice

Scarab Sages

So, I'm taking my 13th level (Phantom Thief (Rogue)7/Noble Scion PrC 6) and I was wondering what feat to take. I don't have spare money for now, but future magic items suggestions could be cool. I still have the body, chest and feet item slot free and some other slots could be swapped if need be. The only thing I considered so far is a Designating weapon, but as I said, no money for now.

A little about me:
My character is not "optimized" by standard definition and is instead an insane skill monkey. He has +9 INT (29) and with Human and favored class bonus to skill point, that brings him at 19 skill point per level.(8+9+1+1). Most of my gear are AC boosting items, +5 to skills and saves boosting. My damage output is close to null (+15/+10 1d6+7 and no sneaks), but I already built god knows how many heavy damaging rogues in my years as a player and I wanted to try something else for a change and I don't mind. Note also that the DM house-ruled that I can pick an extra skill unlock (and get the other Phantom Thief bonuses to these skills) instead of sneak-attack from the Dilettante Study feature of Noble Scion.
So far I've taken the Greater Feint feat tree and can allow my allies to touch an enemy per round with no Dex, other new rogue likes it a lot, wonder why ;-), also has the Assault Leader Rogue talent (Once per day, when you miss, an ally get an attack of opportunity against the target of the attack), and the Enforcer feat (Whenever you deal non-lethal you can make an free Intimidate to demoralize the target)
So I usually feint as a move action and make a single attack, if it hits, I shaken my opponent, if not an ally gets a free attack.

A little about us:
Playing through Hell's Rebel and we'll be starting book 5 next session. Party is composed of an Unchained Summoner with an Azata eidolon that one-rounds anything and everything, a Kensai Magus that prides himself on having 46 AC and being only touchable on Nat 20 by DM, a Dwarf Barbarian with good DMG output and tankiness, a newly added vanilla Rogue as his Archer died in the last dungeon and a 1 level lower (Noble Scion cohort) blaster/utility spell user Wizard. Used to have a Cleric, but the player quit the game because of conflict with work schedule. As you can see, beside my cohort, I'm the only character with access to many skills, which was the deciding factor in making this build when I joined the campaign during book 3.

Looking for:
Since I now don't really fail my skill checks, continuing to increase them might be a bit redundant and I'm trying to explore other options that improve my allies. Also, note that I do not use my Swift action and my Standard action is used to make a regular attack action so I could easily take a feat that involves using one or both of these actions, as long as I keep my Move action for feint. It could be things that impose penalties on the enemy (but not only against you) or give bonus to ally.
My "default" feat for this level if I don't find anything better, would be Extra Rogue Talent (Multitalented) to get extra uses of Assault Leader.

Not looking for:
Things that boost me only.

Feel free to give suggestions for later levels too as we should finish the campaign at level 17.


If you don't have it already the intimidate skill unlock might be useful with your current tactics. As far as feats go you might like twinned feint to debuff a couple of enemies at once, or ranged feint to be able to throw a dagger or something rather than be in melee. If you can take a hit antagonize might be handy occasionally.

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