| Roscoe Rackham |
Of the six settlement stats, Corruption is the only one that never drops below 0 at any point during the campaign. Everything else fluctuates between very high to very low, but Corruption stays positive throughout.
The stats are listed (in brief) below. Keep in mind that your GM may change them depending on the story.
Normal - Corruption +2, Crime +0, Economy + 4, Law +5, Lore +4, Society +0.
Anarchy - Corruption +6, Crime +9, Economy -5, Law -6, Lore +3, Society -2.
Martial Law - Corruption +2, Crime -2, Economy -3, Law +7, Lore -1, Society -4
Plagued - Corruption +4, Crime -2, Economy -1, Law +3, Lore +1, Society -2
Unrest - Corruption +6, Crime +0, Economy +1, Law +5, Lore +3, Society +0
| Haladir |
It's not mentioned in the archetype, but here's how I would rule it my game:
If the settlement stat tied to the zeitgeist drops to zero or negative, the zeitgeist loses its Settlement Aspect and Settlement Avatar abilities. (This is also what happens when manifesting outside of the zeitgeist's community.)
| Haladir |
Korvosa's settlements stats are published in the Player Companion Varisia: Birthplace of Legends.
Korvosa
LN large city
Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0
Qualities academic, holy site, magically attuned, prosperous, strategic location
Danger +10
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DEMOGRAPHICS
Government overlord (monarch)
Population 18,486 (16,637 humans, 739 dwarves, 371 elves, 369 halflings, 184 half-elves, 186 other)
Notable NPCs
- Swordmistress Sabina Merrin (female human fighter)
- Headmaster Toff Ornelos (male human aristocrat/wizard)
- Field Marshall Cressida Kroft (female human aristocrat/fighter)
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MARKETPLACE
Base Value 12,800 gp; Purchase Limit 85,000 gp; Spellcasting 9th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4
| Helel13 |
Also may I ask if there are certain concrete points during the campaign where the settlement stats change? I searched the hardcover but just found mentions of conditions in the city at any given point but never any "at this point treat Korvosa as having the "x" variant of it's settlement stats as seen on page "y" "
Is it just up to the GM's discretion in what condition the city is currently in?
Thanks!