Learn Ranger Trap: (Su) Traps that last for days?


Rules Questions


Hi everyone; I've recently tinkered around with a Snare Setter rogue build, and tried to figure out how long the Ranger Traps created via the feat Learn Ranger Trap last...

Learn Ranger Trap
You learn how to create one kind of ranger trap.

Prerequisites: Survival 5 ranks.

Benefit: Select one ranger trap. You may use this trap a number of times per day equal to your Wisdom bonus (minimum 1). The DC for your trap is equal to 10 + 1/2 your character’s level + your Wisdom bonus, and it lasts 1 day per two character levels.

If you are not a ranger, you can only set extraordinary traps with this feat; like all extraordinary ranger traps, this decreases the trap DC by 2.

Special: A ranger may use ranger traps a number of times per day equal to 1/2 his ranger level plus his Wisdom bonus.

Now, a Snare Setter Rogue is treated as ranger thanks to his Trapper class feature; therefore, he can set supernatural traps with this feat. (Anyone else could use Improved Learn Ranger Trap to unlock the ability to use Supernatural Traps with this feat)

Since the feat explicitly sets the duration of these traps to 1 day per two character levels and makes no distinction between extraordinary and supernatural traps created by this feat, it looks like you can set Supernatural ranger traps that last for days instead of mere hours.

Did I misread something or miss an Errata/FAQ somewhere about this?

If not, this is an excellent way to expand the Snare Setters arsenal!

Verdant Wheel

I think the few days is the default, and it's a specific attribute of the Supernatural traps to reduce that to hours.


The normal rules of Ranger traps have the following passage:

Ranger traps wrote:
Ranger traps are either extraordinary or supernatural; extraordinary traps are Type: mechanical, and supernatural traps are Type: magic. Some of the traps listed below may be set as extraordinary traps or as magical (supernatural) traps; learning such a trap lets a ranger set it either way. An extraordinary trap has a –2 penalty to its DC. An extraordinary trap lasts 1 day per ranger level or until it is triggered, whichever comes first. A magical trap lasts only 1 hour per level or until triggered, whichever comes first. A trap’s DC decreases by 1 for each full day (or hour, for a magical trap) that passes after it is set.

However, the normal duration is dependant on ranger level; and someone who takes the "Learn Ranger trap" has no ranger level; instead, he uses the duration mentioned by the feat.

At least that's how I understand the text...can anyone else offer their opinion?

Verdant Wheel

Derrick Winters wrote:

The normal rules of Ranger traps have the following passage:

Ranger traps wrote:
Ranger traps are either extraordinary or supernatural; extraordinary traps are Type: mechanical, and supernatural traps are Type: magic. Some of the traps listed below may be set as extraordinary traps or as magical (supernatural) traps; learning such a trap lets a ranger set it either way. An extraordinary trap has a –2 penalty to its DC. An extraordinary trap lasts 1 day per ranger level or until it is triggered, whichever comes first. A magical trap lasts only 1 hour per level or until triggered, whichever comes first. A trap’s DC decreases by 1 for each full day (or hour, for a magical trap) that passes after it is set.

However, the normal duration is dependant on ranger level; and someone who takes the "Learn Ranger trap" has no ranger level; instead, he uses the duration mentioned by the feat.

At least that's how I understand the text...can anyone else offer their opinion?

Aha, I see. Hmm, you have a point there. As Written, it works. Really should have just given you an effective Ranger level, because as it stands this is more powerful than the actual Ranger ability.

Mind you, the DC will still decrease hourly, so it'll quickly become useless within a day.


Yeah, as written this is way more powerful than the actual ranger ability (regarding supernatural traps), and nothing stops an actual ranger from taking the feat once he qualifies (Survival 5 ranks).

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