
Grifreaper09 |
Ok so your best bet is to do a Ranger.
Specifically with the following Archetypes: Deep Walker, Wild Stalker or Warden.
The reason for Deep Walker is Deep Knowledge, Rock Hopper, and Deep Walker Camouflage. These all fit with his talents and skills.
The reason for Wild Stalker: Strong Senses (gives low light), Uncanny Dodge, and Rage powers (seriously, he rages quite a lot at goblins).
Warden could be switched with Wild Stalker. If only because of Live in Comfort, and the various Terrain masteries.
Unlike most rangers, you'd likely focus in Sword and Shield combat, with feats like Throw Anything. I also agree with taking ranks in Use Magical Device, though I wouldn't make it a priority. I would focus on Survival, Heal, and other skills that a survivalist would have. Probably won't need Diplomacy or anything like that (except Intimidate).
Equipment: Short sword, daggers (I'd say quite a few). As for the armor, I'd recommend something with agile (if heavy) or preferably something in the medium category.
Stats: STR, DEX, CON are your mains. CHA could be low, but WIS needs to be higher than INT. When it comes to hunting goblins, he's wise beyond years.
Hope this helps.

Peregrino Gris |
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Goblin Slayer is a multiclass Fighter / Trapper (Ranger archetype)
In my opinion GS as a silver-ranked adventurer is, at least, a 14 lvl character.
Fighter 8 / Trapper 6, stats: high CON, DEX, STR, WIS, INT, and low CHA, combat style: two-weapon combat (short swords/shield), favor enemy +4 goblinoid (obviously) +2 animals, favored terrain: underground, is more a fighter than a ranger because he needs a lots of feats: combat reflexes, diehard, favored defense, improved initiative, toughness just to name a few
If you are getting him to join an organization the obvious choice is the Greenskin Stalkers