Crafting Boots of Speed.


Rules Questions


Would someone please break down the cost of crafting a pair of Boots of Speed?


Boots of Speed

Item CL=10
Item SL=3
Item Use/day=1

Price=2,000*10*3*(1/5)=12,000

One use gets 10 rounds of haste, and it is split up into single round increments.

/cevah


Thank you.

I have a few more questions regarding this.

How do you determine required CL? From what I understand you have to be of the CL to get the crafting feat. Is the CL of 10 so the item has 10 rounds?

The (1/5) portion. I'm just not understanding that. Can you further expand upon that?

(This might be old hat for many, but it is stumping the heck out of me.)


Delenot wrote:


The (1/5) portion. I'm just not understanding that. Can you further expand upon that?

Quote:
Charges per day Divide by (5 divided by charges per day)


Delenot wrote:

Thank you.

I have a few more questions regarding this.

How do you determine required CL? From what I understand you have to be of the CL to get the crafting feat. Is the CL of 10 so the item has 10 rounds?

The (1/5) portion. I'm just not understanding that. Can you further expand upon that?

(This might be old hat for many, but it is stumping the heck out of me.)

Follow the link. It is a standard item. It has a listed CL. That is where I got the CL from.

A custom version could have a different CL (and thus cost) to a minimum to cast the spell (5th CL for a 3rd SL spell).

The item CL and the Crafting Feat CL requirement are unrelated.

The 1/5 is from the charges per day. You divide 5 by the number of charges, then use that number as a divisor to the main formula. It is mathematically the same as multiplying by number of charges per day and dividing by 5.

/cevah


Btw, since he was asking for the 'cost' of crafting, it would be 1/2 of the value, so 6k to craft.


I understand the 'one charge per day' section now. But how is the 10 rnds equals 1 charge portion figured?

Again my apologies if this is overly simple for most.


Delenot wrote:

I understand the 'one charge per day' section now. But how is the 10 rnds equals 1 charge portion figured?

Again my apologies if this is overly simple for most.

There isn't really a way. Not all magic items follow the formulas. It just happens that the boots appear to. Many magic items were just given prices that sounded right.

The ability to divide a single use up into individual rounds should cost something, but there is no way by the book to price that.


Delenot wrote:

I understand the 'one charge per day' section now. But how is the 10 rnds equals 1 charge portion figured?

Again my apologies if this is overly simple for most.

One charge is one casting of the spell. At caster level ten, one round per level is 10 rounds.


And 1 rnd per level (10 rnds) makes sense, but brings me back to my question of how CL 10 was calculated in the first place. Was it used to give the 10 rnds, or could it be less to reduce cost, or is there something else entirely?


Jeraa wrote:
Delenot wrote:

I understand the 'one charge per day' section now. But how is the 10 rnds equals 1 charge portion figured?

Again my apologies if this is overly simple for most.

There isn't really a way. Not all magic items follow the formulas. It just happens that the boots appear to. Many magic items were just given prices that sounded right.

The ability to divide a single use up into individual rounds should cost something, but there is no way by the book to price that.

Exactly. The way you break down the cost of crafting Boots of Speed is to look at the entry for Boots of Speed and see that it says "Cost 6,000 gp."

Magic Item Gold Piece Values wrote:
The correct way to price an item is by comparing its abilities to similar items, and only if there are no similar items should you use the pricing formulas to determine an approximate price for the item.


Delenot wrote:
And 1 rnd per level (10 rnds) makes sense, but brings me back to my question of how CL 10 was calculated in the first place. Was it used to give the 10 rnds, or could it be less to reduce cost, or is there something else entirely?

It is caster level 10 because that is what the designers at Wizards of the Coast wanted when they made the item for 3.5 D&D. Paizo just copied it for Pathfinder.

Since haste lasts 1 round/level, it makes sense to make the item caster level 10 as well. Even if the item isn't standard, and doesn't follow the general rules of other magic items.


Jeraa wrote:
The ability to divide a single use up into individual rounds should cost something, but there is no way by the book to price that.

Nor is there a way to accommodate the loss of 9 targets of the spell, since the spell targets 1 creature per level.

/cevah


Thank you all for the help. It's is greatly appreciated.

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