Classes with at-wills?


Advice


Pathfinder Adventure Path Subscriber

I know about the kineticist, but was wondering if there were other classes with at-will abilities. Hexes are close but usually have 1/day/target limitations.

Granted most baseline martial abilities are at-will :) and of course Paladins have detect evil at will.

I was looking something more warlocky or dragonfire adepty (Invocations).

Thanks!

Scarab Sages

Warlock Vigilante, but there are some weaknesses that are hard to overcome.


Any melee class.

Scarab Sages

Sorcerers with the Marid bloodline can shoot a 60ft line of untyped damage at will. Does 1d6 per level and can blind. Reflex save for half and negates blind.

Grand Lodge

Cao Phen wrote:
Sorcerers with the Marid bloodline can shoot a 60ft line of untyped damage at will. Does 1d6 per level and can blind. Reflex save for half and negates blind.

1d6 per two levels. And it comes available on level 9. As usual with bloodline abilities: not very powerful but better then a crossbow shot...

Scarab Sages

Varun Creed wrote:
Cao Phen wrote:
Sorcerers with the Marid bloodline can shoot a 60ft line of untyped damage at will. Does 1d6 per level and can blind. Reflex save for half and negates blind.
1d6 per two levels. And it comes available on level 9. As usual with bloodline abilities: not very powerful but better then a crossbow shot...

You are correct. I forgot that it is 1 per 2.

A Tattoo Mystic can select the Blistering Bands tattoo:

Blistering Bands wrote:
Blistering Bands: These glowing, angular markings encircle the mystic’s arms. Whenever the mystic casts an evocation spell that deals energy damage, he can spend a swift action to surround himself with an aura of that same energy until the beginning of his next turn. Creatures adjacent to the mystic when he activates the ability or that end their turns adjacent to him take 1d6 points of damage of the same energy type as the evocation spell. If the spell deals more than one type of energy damage, the mystic must choose which of those types of damage his aura deals. Selecting this tattoo additional times increases the damage dealt by 2d6, to a maximum of 7d6.

At minimum, you can do frost damage to adjacent creatures by casting Ray of Frost (will provoke), but can do things like Magic Missile for Force or Ear-Piercing Scream for Sonic, for example.


Pathfinder Starfinder Society Subscriber

Most spellcasting classes have a Cantrips/Orisons/Knacks ability.


I might as well throw out slayer's studied target as an example of nonmagical at wills.

It is a very valuable ability since it doesn't take an overt action (just a move or swift) and you can do it constantly. Since it eventually applies bonuses to most social skills, there is no reason not to stare at every single NPC you talk to in the same way you stare at the man you want to stab in the kidneys.

And that is true flavor right there. Be the tough street wise guy that suspects everyone.

Grand Lodge

Menhir Savant's Spirit Sense ability is super awesome.

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