Are dancing lights' spheres increasing light level for each other?


Rules Questions

Silver Crusade

Anything written in spell description about light level stacks. Is it possible to stack four spheres light level increase?

Spoiler:
Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o'-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell's range.

Scarab Sages

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RebelFire wrote:

Anything written in spell description about light level stacks. Is it possible to stack four spheres light level increase?

** spoiler omitted **

No. In any area with multiple magical light sources you only use the light level given by the strongest source.

Light and Darkness blog.

Liberty's Edge

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No, just like have 4 flashlights of the same type taped together does not increase the overall brightness. The light brightness is still equal to the brightest individual source

Scarab Sages

This spell has always seemed poorly phrased to me. I do agree that the light level cannot increase past what a normal torch gives. Where it gets confusing and awkwardly worded is with how far apart the lights can be. "The dancing lights must stay within a 10-foot-radius area in relation to each other." That means none of the lights can be more than 10 feet from any other light, correct? If so, then the light they give off will always overlap by at least 10 feet and by spreading them out at best you're increasing your radius by 10 feet in two directions and 5 feet in the other two.

That's a minor inconvenience when looking at dancing lights, but how about with motes of Dusk and Dawn?

Spoiler:
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast.

The motes of dusk and dawn must stay within a 10-foot-radius area of one another but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The motes can move up to 100 feet per round. A mote winks out if the distance between you and it exceeds the spell's range.

The spell is clearly based off of dancing lights, but it's third level and still only has a 1 minute duration (not minutes/level. 1 minute like dancing lights). The problem is, with the required overlap, you're going to end up with all kinds of competing light sources. In ambient darkness, would two motes of dawn increasing light two steps and two motes of dusk decreasing light 1 step result in dim light in the center square and any square where all four overlap? Normal light where the motes of dawn overlap each other or don't overlap anything? And darkness where the motes of dusk overlap each other or don't overlap anything?

As a third level spell, would it negate darkness, continual flame, light, and dancing lights where they overlap?

Very confusing to me.


"The dancing lights must stay within a 10-foot-radius area in relation to each other."

On the map, pick a grid intersection. You then get that as the center of a 10' radius area that all the lights must be within.

Max 20' apart is OK.

/cevah


Shar Tahl wrote:
No, just like have 4 flashlights of the same type taped together does not increase the overall brightness. The light brightness is still equal to the brightest individual source

No. That does actually increase the "brightness". Think of a Christmas tree light. Individually, they wouldn't illuminate much at all, but when they are all burning together, they can illuminate the entire room they are in. It's also the reason candelabras exist.

But the game is an abstraction, so light sources don't stack like this in the game.

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