Colour spray unconsciousness rule


Rules Questions


I was recently in a game where my group got pretty much KO'ed by colour spray and was out of action for a severe amount of time. However, while unconscious it was unclear if the PC characters would regain consciousness after taking damage from other sources. In this case, the damage was caused by NPC's coup de gracing everyone, while we managed to survive the fort DC's at first. The spells unconsciousness effect lasted too long for it to matter and we died.

So basically im curious that because the spell caused an unconscious condition, does that mean there is no way to wake up before the duration expires?


There is no general rule that makes someone conscious, so unless the spell says damaging them makes them conscious, like the sleep does, they stay unconscious.


Quote:
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

Yep, unconsciousness is probably the worst status in Pathfinder, other than dead of course which is soon to follow. The only way to remove it that I know of is a 7th level spell, Greater Restoration. Oh and 5000gp, so try not to blame your team if they just slap you until you come around.


Colour spray is a low level tool of destruction. The only reliable defense against being wiped out by it is to not cluster, as it has a relatively small target area. Using it to knock out enemies and then dispatching them while helpless is a pretty standard technique used by parties, but it can be turned against players who have low level and Will saves.


Adam Chapman 109 wrote:
I was recently in a game where my group got pretty much KO'ed by colour spray and was out of action for a severe amount of time. However, while unconscious it was unclear if the PC characters would regain consciousness after taking damage from other sources. In this case, the damage was caused by NPC's coup de gracing everyone, while we managed to survive the fort DC's at first. The spells unconsciousness effect lasted too long for it to matter and we died.

What sort of GM is this!?

I hope there's a valid reason this game ended up in what sounds like a total party kill. Like the game was a one-off, deadliness-set-to-maximum try-to-survive gag session which everyone wanted to play. Or maybe the GM was very inexperienced, in which case she's excused.

But any experienced GM who wants to keep her players at the table should never end up in this situation. Color spray against low-level PCs (or did you just roll absolutely horrible on your saves?) is already sort of a dick-move. PCs are very fragile at level 1 (and maybe 2 and 3) and unless a high mortality-rate is everyones favorite style of game a GM should refrain save-or-suck or other highly random, very dangerous challenges until the party advances in levels and gains tools to handle these sort of situations.

And if by some reason the party is suddenly all made unconscious by some enemy, a good GM don't go coup de grâce them. A good GM asks for a break, maybe even to end the session prematurely, and resumes the game only after figuring out how to transform the story to a get-out-of-captive scene.

Anyway, I wish you good gaming in the future Adam Chapman 109!


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Jader7777 wrote:
Quote:
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
Yep, unconsciousness is probably the worst status in Pathfinder, other than dead of course which is soon to follow. The only way to remove it that I know of is a 7th level spell, Greater Restoration. Oh and 5000gp, so try not to blame your team if they just slap you until you come around.

How does greater restoration fix being unconscious? I don't see it in the description, but smelling salts should work.

smelling salts wrote:


Smelling Salts: These sharply scented gray crystals cause people inhaling them to regain consciousness. Smelling salts grant you a new saving throw to resist any spell or effect that has already rendered you unconscious or staggered. If exposed to smelling salts while dying, you immediately become conscious and staggered, but must still make stabilization checks each round; if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act and fall unconscious again. A container of smelling salts has dozens of uses if stoppered after each use, but depletes in a matter of hours if left opened.

Only 25 gp, of course if the entire party is unconscious it won't matter.


wraithstrike wrote:
Jader7777 wrote:
Quote:
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
Yep, unconsciousness is probably the worst status in Pathfinder, other than dead of course which is soon to follow. The only way to remove it that I know of is a 7th level spell, Greater Restoration. Oh and 5000gp, so try not to blame your team if they just slap you until you come around.
How does greater restoration fix being unconscious? I don't see it in the description, but smelling salts should work.

I think it may be because color spray is a mind-affecting effect, and greater restoration can end some mental effects.

I don't think it actually works like that, however. Greater restoration ends things like insanity, confusion, and similar mental effects. Unconsciousness, stunning, and blindness aren't similar to insanity and confusion.

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