Murdock Mudeater
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There's nothing specified, but I'd assume the same as Death Knell, i.e. touch.
Seems like a pretty big nerf to impose a touch range on that ability, when it really doesn't say. I mean, it's a full round action to activate, so if they have to move to the target, then spend a full round, you've switched it into basically an out-of-combat ability (which I don't think is the intent). It's already pretty weak, especially if you aren't playing in an evil campaign (doesn't require an evil alignment to use).
For the record, Death Knell is a Standard Action.
Diego Rossi
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avr wrote:There's nothing specified, but I'd assume the same as Death Knell, i.e. touch.Seems like a pretty big nerf to impose a touch range on that ability, when it really doesn't say. I mean, it's a full round action to activate, so if they have to move to the target, then spend a full round, you've switched it into basically an out-of-combat ability (which I don't think is the intent). It's already pretty weak, especially if you aren't playing in an evil campaign (doesn't require an evil alignment to use).
For the record, Death Knell is a Standard Action.
It recharge your arcane reservoir. It isn't a combat ability, it is meant to be something that you do after combat on the fallen enemies.
It replace consume spell, so I would give it a range of touch.