Idea for a "natural attacker" kobold build


Advice


Start with a kobold (natch) and modify to get the bite attack (sadly losing the natural armour). Probably going to trade away the darkvision and light sensitivity too (low light vision is . . . ok).

Unchained Rogue class to start with, and one of the talents will be the one that makes sneak attacks cause bleed damage.

Feats: Draconic Aspect (1), Draconic Breath (3), Noxious Bite (5).

Now take two levels of ranger, going for the natural attack route:

Feats: Aspect of the Beast (claws) (Ranger bonus feat at 7), Flensing Strike (7).

Then take one level of Witch (White Haired Witch archtype). Then back to unchained Rogue unless I can think of something better.

Feats: Eldritch Claws (9), Tail Terror (11).

At this point I have 4 primary natural attacks (bite/claw/claw/hair) and one secondary natural attack (tail). All with sneak attack and a chance of a nauseating bite.

After that I am not sure if I can get any more natural attacks or make them beat more types of DR. Maybe I should take Draconic Wings and Draconic Paragon at 13 and 15 to get a natural fly speed. There is also a kobold feat that gives an extra 1d6 to sneak attacks to opponents that are nauseated, among other conditions.

I am presuming a very resource-poor campaign with little "down time" so I cannot depend on either making or finding magic weapons (a kobold tail attachment would be nice . . .).

Anyhow, what are your thoughts?

RPG Superstar 2012 Top 32

In 3.5/PF mash-up, our party had a Feral (Savage Species) kobold battle sorcerer (Unearthed Arcana) that used wraithstrike to go bite/claw/claw/tail/wing/wing as melee touch attacks.


If you're in a resource poor campaign an amulet of mighty fists might be even harder to get hold of than magic weapons. And as a kobold with presumably poor stats you're going to want a good enhancement bonus even more than usual for melee types. Only one of the natural attack types is going to get dex to damage from unchained rogue, presumably bite since it's the only one you'll have when you get that ability.

Rather than hope for an amulet I'd look at a class which can enchant their own natural attacks. Druid, hunter, summoner, a cleric with the right domain, or a magus with natural spell combat possibly. You'd need at least enough levels to cast greater magic fang so druid or cleric 5, hunter or summoner 7. Magus is a special case. Note that a nature fang druid can take ranger styles with the slayer talents they get and any other druid can take aspect of the beast as a normal feat once they get wild shape. Animal shaman druids can also add temporary natural attacks BTW.

Lantern Lodge

The Tail Terror feat (Advanced Race Guide) gives you a secondary tail attack. Sauce for the goose.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Idea for a "natural attacker" kobold build All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice