Building a 'Rakshasa Street' spirit host. Need ideas / suggestions.


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I'm making an in game organization based on the Ghostdom Requiem Generals from the chinese anime Rakshasa Street.

If you haven't watched it, Requiem Generals are people with high levels of 'spiritual power' who have a guardian spirit. They protect 'requiem streets' which are essentially waiting zones for the spirits of the dead, between the living world and the next.

So, I'm trying to work out the best way to make the Requiem Generals.

As a starting point, I think either the spiritualist or summoner (unchained version) as most of the framework is there.

I'd prefer the spiritualist because the concept fits better. ie the spirit of an ancient hero bonds to someone with great spiritual/psychic strength.

My main problem, and what I need advice on, is how to customize the guardian spirits. If I use summoner, I can just use evolution points. A spiritualists phantoms are all pretty much identical within an emotion focus.

How unbalanced would it be to allow spiritualists to use evolutions to customize their spirits?

What would you suggest i remove/change to balance them?

Any help is appreciated and thanks in advance


A spiritualist is definitely weaker than even an unchained summoner. A small number of evolution points (say half an unchained summoner's) should be just fine IMO without removing anything. For more maybe drop one of their saves to poor? You don't want to drop the class features from the sound of it, they're loaded with the flavour that you're after.


Yeah, I felt the spiritualist needed a bit more oomph but I worry about over powering things. :)

thank you for your feedback

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