
M0u53b41t |

Hullo! Bit behind here, I saw the goblin desks and I really love goblins so I'd like to pick up whatever would help make them playable. That is, the latest base set or whatever basic set is required.
However, I'm finding it a bit confusing so I figured I'd ask for advice!
What do I need to play with the cute Goblin decks, and the game, in general?
Appreciate the help!

skizzerz |
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Quick product rundown:
Each base set is a standalone game. You do not need one base set in order to play a different one. Base sets are as follows, with a short flavor description of them:
- Rise of the Runelords: This is the first set that was released. It is generally considered the easiest and has a standard fantasy theme (goblins, undead, dungeon crawls, and so on).
- Skull & Shackles: The difficulty of this set is about in the middle of the road. The theme is pirates and seafaring, which is a turn-off for some people.
- Wrath of the Righteous: This is the hardest set released. The theme is fighting demons.
- Mummy's Mask: Less difficult than Wrath but with more varied mechanics. This is the most recent set and the first to include a demo/tutorial in the box to help you get up to speed on the rules. The theme is Egyptian based, with going into tombs/pyramids, camel races, and the like.
Each base set has a number of set-specific expansions. These expansions are only compatible with the base set they indicate:
- The character add-on deck introduces a few new characters and adds boons and banes so that you can run up to 6 players per game instead of 4 players. The characters themselves can be used in other sets, but the rest of the cards wouldn't fit very well.
- Adventure decks continue the storyline found in the base set. The base set contains the base adventure and adventure 1. You can purchase adventures 2-6 separately. Each adventure deck contains 5 scenarios, and adventures are meant to be played in order.
Finally, there are class decks. These are not specific to any particular base set, and contain new characters as well as some boons those characters would find useful. The class decks serve two purposes:
- For your home game, you can use these characters instead of characters included in the base set or character add-on deck to expand your options. If you do so, it is generally recommended to mix the class deck in with the other cards in the box at the appropriate times.
- For Pathfinder Society Card Guild organized play, a class deck is required, as you will be building your character out of it.
Class decks are not standalone games in and of themselves, they need to be paired with one of the base sets in order to be usable.

elcoderdude |

Soooo.... if you got REALLY lucky, you could find an Organized Play game which was running Season of the Goblins (not really a whole season). Or, more likely, if you found out what it takes to run this, you could approach your Friendly Local Game Store (FLGS) and try to convince them to offer it. (See http://paizo.com/pfsacg)

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If you don't go the Organized Play route, I would recommend starting by buying the Mummy's Mask Base Set and one or both of the Goblin Class Decks.
For your first scenario, leave the Goblin Class Deck(s) sealed, and follow the Quick-Start rules to play an abbreviated version of the first scenario using premade characters. That'll give you an idea of what you're doing.
Then, put all of the Goblin Class Deck cards that have the letter B in the upper right-hand corner into the Mummy's Mask Base Set box, build new characters, and play the full version of the scenario you played in the Quick-Start Guide. (You'll add the rest of the Class Deck cards as you proceed through the Adventure Path—it's all explained in the rulebook.)