YE,SHOU-ZHEN II
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| 1 person marked this as FAQ candidate. |
I play a PFS game build a Exploiter Wizard, but GM said
"you can't selete Extra Arcanist Exploit be your feat, because you don't have 「Arcanist Exploit Class Features」"
"But I have a 「Exploiter Exploit Class Features」 and I can get Arcanist Exploit,too"
"Sorry, their name are different, so you can't"
And my GM just believe FAQ、designer......
If I don't convinced him , there is no game can play......
Does anyone know the FAQ or Designer's word or similar?
| My Life Is In Ruins |
it is super rare that an employee of Paizo would answer a question that is binding to Organized Play. Answers are given in Campaign Clarifications, FAQs, and at time via blog posts. We all have to interpret the really tricky things from those and the rules as written(RAW) in the various books.
Here we can just post our opinion with some quotes from the rules or point you to the rule that applies.
| My Life Is In Ruins |
Exploiter Wizard is from the Advanced Class Guide.
Exploiter Exploit: At 1st level and every 4 levels thereafter, the exploiter wizard gains a single arcanist exploit (see page 9). The exploiter wizard uses his wizard level as his arcanist level for determining the effects and DCs of his arcanist exploits. This ability replaces arcane school.
Extra Arcanist Exploit feat "Prerequisites: Arcanist exploit class feature."
so the archtype lets you take arcanist exploits but does not give you the "Arcanist Exploit class feature".
So by the rules as written(RAW), no. The Exploiter Wizard Archtype does not have the prerequisites for the Extra Arcanist Exploit feat.
In a home game you would probably get a yes.
| My Life Is In Ruins |
... there is no game can play......
that statement is untrue in (american) english, so you may mean something else. I think english is not your native language.
The simple answer is to try different classes until you are Second level. Try the Arcanist one game, then the Kineticist the next game, and then the Bloodrager the third game. See what you like. Create a Second level character using the 3 chronicles you got from playing.
Generally if you do simple stuff the rules are not a big deal. If you do complicated stuff it gets complicated.
see The Guide for rules on creating a character.
To paraphrase;
You can play a pregenerated character and not worry about equipment and see how you like the class.
You can play a character you create and keep track of what you expend (if your character drinks a potion of cure light wounds that you bought the 50gp is gone and non-refundable, same with regular arrows that you shoot and hit with).
You can rebuild the character before each game until you have 3 XP, then you have to decide and stick with one design/write up.
If you really want to play a Wizard there are 4 classic builds for PFS that work well; Wizard(Diviner) with Spell Focus Evocation, Wizard (Evocation - Admixture), Wizard(Conjurer) with Spell Focus (Conj) and Augment Summoning, Wizard(Enchanter) that 'buffs' the party. Bloatmages, Thassalonian Specialists, Necromancers, Illusionists, Transmuters, Mystic Theurges are fun BUT not as powerful as the others.
| cavernshark |
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The traditional argument on this goes back to Channel Energy. Life Oracles and Paladins can both channel energy, but the names of their abilities differ slightly. SKR made a post back in 2010 to this point on a similar post. I don't believe it's ever been codified, but the gist is that if abilities are functionally identical they should count as prerequisites despite the names not being identical.
SKR's post on Life Oracles vs. Paladin vs. Cleric Channeling
In this spirit, the difference between Exploiter Exploit and Arcanist Exploit is pretty much nothing and Exploiter Exploit probably should and could reasonably be interpreted as a valid prereq for extra exploit. In a home game this will ultimately come down to GM discretion but I don't think it's unreasonable to allow it especially if the character isn't already optimizing to high heaven in an unoptimized game and it isn't otherwise disruptive to the game in some way. I don't know if PFS has ever clarified one way or other other on this particular issue.
Exploits are generally more powerful than most feats, but unlike a lot of feats they require points from an already limited pool. The exploiter doesn't get consume spells, so the more exploits you pick up the more difficult it will be to effectively use them all unless you're also picking up extra reservoir. I think it's reasonably balanced, but your mileage may vary.