Pricing an item that can use charges for multiple spells?


Rules Questions


How do magic item prices work for an item that can cast multiple spells, such as an item that could cast a cure spell or lesser restoration, that draw from the same pool of charges?


deuxhero wrote:
How do magic item prices work for an item that can cast multiple spells, such as an item that could cast a cure spell or lesser restoration, that draw from the same pool of charges?

It's called a Staff. rules for pricing and construction are in the books.


I saw that, but staves explicitly work differently from other items price-wise and was hoping there was a wondrous item that did such a thing to dissect.

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Same pool is multiple similar abilities.


deuxhero wrote:
I saw that, but staves explicitly work differently from other items price-wise.

Staves are the only item that work the way you want. As far as I know. So those are the only pricing guidelines there are.

IF you don't want to use that pricing formula, you need to come up with something on your own (and this is the wrong subforum for that).

Edit: As James said, the multiple similar abilities stuff would apply. I had forgotten about that.


deuxhero wrote:
I saw that, but staves explicitly work differently from other items price-wise and was hoping there was a wondrous item that did such a thing to dissect.

Since you're asking this question in the Rules forum and not Homebrew, this is the only answer that satisfies your question.

Every item that's a different type from other items is going to work differently pricewise. That's part of the balancing factor in design. Items that have multiple functions are a saving factor in action economy and price, and that's a significant value.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Note that there are also the ring of arcane mastery and ring of grit mastery; and (sort of) ring of the ram. All three can use "charges" (arcane pool points or grit points for the first two) for different effects (although the ring of the ram is just a damage/Str increase for using more charges).

Pretty much all other non-staff magic items with multiple effects have a "uses per day" or "duration per day" on the effects instead of charges.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Alternately, there are the bracers of the merciful knight: "These golden bracers are engraved with images of celestial creatures. When worn by a paladin, he is considered four levels higher for the purposes of determining the uses per day and healing provided by his lay on hands class feature. Additionally, once per day, the wearer can infuse a use of lay on hands with additional power, providing relief as a lesser restoration spell."


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I don't know how to calculate the price point through charges, but a wondrous item that seems along the lines of what you want are the First Aid Gloves. Could be useful for trying to determine how such an item is priced.

For those who don't wish to follow the link:
Gloves, First Aid

Price 4,500 gp; Slot hands; CL 9th; Weight 1 lb.; Aura moderate conjuration
DESCRIPTION

These fingerless gloves of white cloth have a sapphire decorating the base of each exposed finger, numbering 10 in all.

The wearer of a pair of first aid gloves can, as a standard action, cast any of the following spells (caster level 9th), permanently expending a number of sapphires equal to the spell's level (as denoted in parentheses after each spell): breath of life (5), cure critical wounds (4), cure light wounds (1), cure moderate wounds (2), cure serious wounds (3), and mass cure light wounds (5).

When casting a spell from the gloves, the wearer can't expend sapphires on different hands, thus only a full hand's worth of gems can be used to cast breath of life or mass cure light wounds. Regardless, both gloves must be worn to function.

Once all of the sapphires are expended, a pair of first aid gloves becomes non-magical.
CONSTRUCTION REQUIREMENTS

Cost 2,250 gp; Feats Craft Wondrous Item; Spells breath of life, cure critical wounds, cure light wounds, cure moderate wounds, cure serious wounds, mass cure light wounds

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