Tumor Familiar and Homunculist


Rules Questions


I know levels of different classes that grant a familiar don't grant additional familiars, and I'm assuming the verbiage is supposed to imply that levels of the same class also do not grant multiple familiars.

What happens when there are multiple familiars with unique abilities being granted? Do both ability profiles apply like archetypes?

Would I get a homunculus that could live inside my neck as a tumor? Do I just have to pick one familiar profile to apply?


A witch familiar precisely says that her familiar would use witch rules for familiars, not those provided by other classes. So tumor familiar won't add new abilities to witch's familiar.

I have no idea how it would stack with wizard's familiar, but i'm pretty sure any GM would allow a familiar to have additional ability to meld with it's master and have fast healing if player will choose Tumor Familiar discovery.

Generally it is better to discuss your character design with your GM, and let him know what kind of character you want to create, and that you do not seek to break the game.

I don't believe there was ever a call to choose familiar class feature from different classes, so naturally rules are hazy on that one.
I'm curious however, what is your character design?


Senji975310 wrote:

A witch familiar precisely says that her familiar would use witch rules for familiars, not those provided by other classes. So tumor familiar won't add new abilities to witch's familiar.

I have no idea how it would stack with wizard's familiar, but i'm pretty sure any GM would allow a familiar to have additional ability to meld with it's master and have fast healing if player will choose Tumor Familiar discovery.

Generally it is better to discuss your character design with your GM, and let him know what kind of character you want to create, and that you do not seek to break the game.

I don't believe there was ever a call to choose familiar class feature from different classes, so naturally rules are hazy on that one.
I'm curious however, what is your character design?

I've been trying to build a "dedicated parent" build, where everything the character picks up is to make their companion succeed.

Right now a rough estimate of the character build path will be:

Character Build wrote:

Human - Alternate Eye for Quality - Familiar + 2 dex

Starting Stats
Strength . .. . 9
Dexterity . . . 10
Intelligence .. 16
Constitution .. 18 (16+2)
Wisdom . . . .. 8
Charisma . . .. 13 (needed for evolved familiar)
HP and skill levels are the only stat based attributes the familiar inherits from me.

Traits -
Destined for Greatness (Replenishes a free kit when visiting large towns)
???? (Something utility based, not sure yet)

Class levels -
Probably all Alchemist (Homunculist), might take some levels of Fighter (eldritch Guardian) if I need more combat stats.

Feats -
Every feat I learn is spent on Extra Discovery

Discoveries -
Tumor Familiar (if legal)
Then in no particular order:
A bunch of Evolution Points (Homunculist can take Evolved Familiar in place of a Discovery)
Smoke bomb
Stink Bomb

Familiar Evolution Points -
Claws
Pounce
Then in no particular order:

Hooves
Sting
Improved Natural Armor
Skilled - Stealth / Perception
Tentacles

Level 2 Evolutions to look at (granted through Homunculist level 4/8):
Shadow Blend (near permanent 20% concealment)
Flight (charging flying claw/talon attacks deal double damage)
Limbs (arms, for more claw attacks + arms are handy)

Familiar form:
Squirrel (19 dex stat on a quadruped with a neck slot. Scarlet spider is 21, but it doesn't have a way to wear amulet of mighty fists)
Archetype:
Protector (lets me keep my familiar alive better)

If legal:
Take improved familiar to get a Resolute Squirrel for DR and smite.

Homunculist evolution points stack with evolved familiar points, does this mean level 2 evolutions are easily obtainable?

It's still a bit of a loose build because I have to hunt down some more rules clarifications before I set it in motion, but it should give me a pretty good set of skills to RP with and a good set of combat tools.


Certainly looks like a dedicated parent build if you want to make your familiar self-reliant, and eventually free him into the world.

However, it's still just a familiar, exposing it to a battlefield is a bad idea. Most games have rule "A familiar can't kill anything if it doesn't participate in battle." If it were up to me, i would always keep it tucked behind my shirt.


There's also an FAQ that says tumors can't be improved familiars. Fortunately, there are still a bunch of nice archetypes available to them.

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