Ruling query!


Rules Questions


I have posted this in another thread but since I have started dabbling in PFS I thought I would see if I could get a clarification here! As a bit of a PFS newb I didnt want to chip in but then again the player vs GM debate was taking quite a long time on both occasions!

Interestingly, I have just started dabbling in a bit of PFS and on 2 separate occasions I have seen ruled:

Regarding the Lore Spirit (Arcane Enlightenment) and Wandering Spirit combo, that Wandering Spirit DOES NOT over-ride the original mechanics of Arcane Enlightenment... ie) it cannot be used to choose a different set of Wiz spells every day. The core mechanics of Arcane Enlightenment still apply..... one spell can be replaced per level.

The GM's ruled that the core purpose of Wandering Spirit is to allow access to different spirits on a daily basis. Repeatedly accessing the same spirit every day does not over-ride the mechanics... you are in essence still 'wandering' back to the same list.

I have to say at the time, I thought 'Does it really matter in a PFS game?', but then looking at the abilities more carefully it makes perfect sense. If this is not the case then the wording on Arcane Enlightenment is essentially pointless, and also it changes the ability from powerful to OP. In both cases, the game stopped for at least 15 minds to allow the arguing to settle down!

I would love to get a PROPER FAQ ruling on this from a Paizo dev or PFS authority... as opposed to an ongoing cyber flame war!!

Silver Crusade

Archives of Nethys Link

Arcane Enlightenment:
Arcane Enlightenment (Su): The shaman’s native intelligence grants her the ability to tap into arcane lore. The shaman can add a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) to the list of shaman spells she can prepare. To cast these spells she must have an Intelligence score equal to at least 10 + the spell’s level, but the saving throw DCs of these spells are based on her Wisdom rather than Intelligence. When she casts these spells, they are treated as divine rather than arcane. Each time the shaman gains a level after taking this hex, she can choose to replace one of these spells for a new spell on the wizard/sorcerer spell list.


Yes, a wandering spirit isn't the same spirit every time. Free choice of spells each time you pick it.

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