| Dakumi |
After drooling over Construct Rider for a while, I got weary of the idea of taking either expensive or caster-seeking alternatives to healing the machine. Now I'm curious if there's a better way to get a mount. I was considering taking 4 levels of cavalier, order hardly matters to me, and grabbing Horse Master with my mount so I could have a nice leveling steed.
OR
Grabbing beast master/ghost rider for the technical-ride and nabbing boon companion for a max 8th level beastie.
OR
Saving up some dosh and just buying an axe beak or warhorse when I had the dough, coughing up for the basic feats and a cheap Comb-trained horse to start.
Assuming the game should reach about mid-level to late, would it be more feasible to go after a mount with special abilities that reaches level 8- then stops, sacrifice the technical mounts for one that levels with me to have extra health and potential power, or should I just drop cash on buying a mount now-and-again to ride?
Or, after all that, should I just go with riding a construct because I'd not lose alchemist levels, but have something painful to heal?
My biggest problem is that I want to Hyde it up with a beastmorph mutagen, and the Construct rider prevents the useage of a mutagen, EVER, without giving me the ability to just HEAL the mount somehow without dropping 100 g per HD level. This makes the other three more feasible, but having a non-eating, non-sleeping, darkvision having, same-perception-score-as-a-player, mount sounds really... Well neat.
| avr |
You could take Nature Soul, Animal Ally and Boon Companion for a horse animal companion with no dip, and just buy a warhorse for the first few levels. More expensive than just taking Leadership but it's less likely to be turned down.
Alternately, Make Whole heals constructs. You might be able to get scrolls or eventually a wand (or get a party member to grab it) and at or after 10th level get the Spell Knowledge (make whole) discovery.