
Gorethel |

I'm adding a vision where the players eventually face and get slaughtered by Kazavon
In a shared dream while they sleep, early in the Curse of the crimson Throne path, shortly after discovering the queen to be evil. They will awake from the dream regardless of the outcome. I want to prime them for a very specific response to the last moment in the path's final conclusion. ;)
Anyone have a Stat block made for Kazavon???
Rob

Anger Nogar |
Well, since it will probably be a massacre, the stats of a standard Great Wyrm should suffice. If you want to be fancy though...
Great Wyrm Blue Dragon Warder 2/Sentinel 7 CR 30
XP 409,600
LE Colossal dragon (earth)
Init +0; Senses dragon senses; Perception +46
Aura electricity (10ft., 2d6 electricity), frightful presence (360 ft., DC 31), Aegis +1 (10 ft.)
DEFENSE
AC 44, touch 6, flat-footed 44 (+38 natural, -8 size, +4 deflection)
hp 528 (30d12+7d10+296)
Fort +31*, Ref +18*, Will +27*, *+2 profane bonus to saves vs. divine spells;
DR 20/magic, DR 10/good; Immune electricity, paralysis, sleep; SR 32
OFFENSE
Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy)
Melee bite +45 (4d8+24/19-20), 2 wings +43 (2d8+8), tail slap +43 (4d6+24), and +1 cruel keen shocking burst spiked chain +50/+45/+40/+35 (4d6+28/19-20 plus 1d6 electricity, treated as an unholy weapon for bypassing DR.)
Space 30 ft.; Reach 20 ft. (30 ft. with bite)
Special Attacks breath weapon (140-ft. line, DC 32, 24d8 electricity), crush (Large creatures, DC 32, 4d8+21), desert thirst (DC 32), mirage, sandstorm, storm breath (DC 32, 24d8 electricity), tail sweep (Medium creatures, DC 32 half, 4d8+24), Armiger's Mark 8/day
Spell-Like Abilities (CL 28th; concentration +35)
At will—ghost sound (DC 17), hallucinatory terrain (DC 21), minor image (DC 19), mirage arcana (DC 22), veil (DC 23), ventriloquism (DC 18)
Spells Known (CL 17th; concentration +24)
8th (4/day)—iron body, prismatic wall
7th (6/day)—insanity (DC 24), reverse gravity, simulacrum
6th (7/day)—forceful hand, mislead, mass hold person (DC 23)
5th (7/day)—dream, persistent image, hold monster (DC 22), teleport
4th (7/day)—dimension door, enervation, fire shield, stoneskin
3rd (8/day)—dispel magic, displacement, haste, vampiric touch
2nd (8/day)—darkness, false life, invisibility, resist energy, shatter
1st (8/day)—alarm, mage armor, shield, true strike, unseen servant
0 (at will)—arcane mark, bleed (DC 17), detect magic, light, mage hand, mending, message, read magic, resistance
Maneuvers Readied (IL: 18)
Primal Fury: Wrath of the Primal Hunter, Meteoric Crash, Primal Frenzy, Blade-Breaking Counter
Stances:
Iron Hide Stance, Running Hunter's Stance
Divine Boons:
I: Envious Death (Sp) compel hostility 3/day, touch of bloodletting 2/day, or vampiric touch 1/day
II: Rending Trip (Ex) When you successfully trip an opponent using a spiked chain, your tripped opponent immediately provokes an attack of opportunity from you. In addition, you gain a +2 bonus on any attacks of opportunity you make against opponents you have tripped with a spiked chain within the last round.
Tactics Blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them.
STATISTICS
Str 43, Dex 10, Con 27, Int 24, Wis 23, Cha 24
Base Atk +37; CMB +61 (+69 for trip with the spiked chain); CMD 71 (75 vs. trip)
Feats Combat Casting, Dazzling Display, Deadly Stroke, Deific Obedience, Flyby Attack, Hover, Improved Critical (bite), Multiattack, Quicken Spell, Silent Spell, Shatter Defenses, Vital Strike, Weapon Focus (Spiked Chain), Combat Reflexes (Int based), Combat Expertise, Improved Trip, Greater Trip, Vicious Stomp, Improved Unarmed Strike, Feral Combat Training (Bite).
Skills Bluff +47, Diplomacy +47, Fly +24, Intimidate +47, Knowledge (arcana) +43, Knowledge (geography) +43, Knowledge (history) +43, Knowledge (martial) +43, Perception +46, Spellcraft +38, Stealth +24, Survival +46
Languages Auran, Common, Draconic, Giant, Ignan, Infernal, Terran
SQ sound imitation
Equipment: +1 cruel keen shocking burst spiked chain, +4 ring of protection, Opalescent White Pyramid Ioun Stone (embedded)

Revengeancer |

That was a pretty good recommendation, but I think you need to kyton it up some more.
Take a Great Wyrm and give it all the major shadow piercings. Slap the Apostle Kyton template on him and change out his spells to fit the theme. If you give him any levels make him a cleric. I don't think he'd be a sentinel but if he did fight with spiked chains they'd probably be vicious instead of shocking burst. You might want to do an antipaladin version of the Holy Vindicator so he can make himself bleed to do extra damage. Tyrant Antipaladin might be the most fitting class for him as it would get you smite good. Hell Knight, and Agent of the Umbral Court are worth considering. However, it says specifically in the rules that if they're fighting him after he's resurrected he's now a Ravener.
Personally I would just make him a great wyrm ravener apostle kyton cleric 5 with Zon Kuthon themed feats and spells. The only reason I'd make him cleric level 5 is it seems realistic for his character, I imagine he could cast visions of hell from a divine source. I really want to see an Adventure Path where someone sitting on the throne of Nalt converges with Nidal to collect the relics of Kazavon (minus the fangs) and lead a black crusade against Golarion. As a sequel to Crimson Throne, Kazavon would be brought back fangless, and depending on the actions of the players missing other features and portions of his mental stats.