Vigilante Warlock Mystic Bolt Scaling


Rules Questions


I was wondering the exact scaling of a warlocks mystic bolt attack. The text is as follows.

"A mystic bolt deals 1d6 points of damage plus 1 for every 4 vigilante levels the warlock has."

Does that mean at level 4 he deals 2d6+2 damage with a bolt? Thus scaling like magic missile? Or does it just do 1d6+2 and scale like a cure light wounds spell?

Contributor

NobyShroom wrote:

I was wondering the exact scaling of a warlocks mystic bolt attack. The text is as follows.

"A mystic bolt deals 1d6 points of damage plus 1 for every 4 vigilante levels the warlock has."

Does that mean at level 4 he deals 2d6+2 damage with a bolt? Thus scaling like magic missile? Or does it just do 1d6+2 and scale like a cure light wounds spell?

1d6 +1/4 levels. So at Level 4 it would be 1d6+1.

If it was adding dice, it would be written as follows: "plus 1d6 additional points of damage for every 4 vigilante levels the warlock has."

"1" always refers to a numeric "1," not a variable "1" (as in 1d6, which is a variable die amount).


Thanks. I had thought it would be more but wanted to be sure


NobyShroom wrote:

I was wondering the exact scaling of a warlocks mystic bolt attack. The text is as follows.

"A mystic bolt deals 1d6 points of damage plus 1 for every 4 vigilante levels the warlock has."

Does that mean at level 4 he deals 2d6+2 damage with a bolt? Thus scaling like magic missile? Or does it just do 1d6+2 and scale like a cure light wounds spell?

The latter.

Contributor

NobyShroom wrote:
Thanks. I had thought it would be more but wanted to be sure

Yup, its pretty low. The best way to boost it is to pick up the vigilante talent that gives you Arcane Strike, since it eventually applies a weapon special quality to your bolts.


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it still sucks as the class is shut down by a creature with resistance 5 or 10

Scarab Sages

Lady-J wrote:
it still sucks as the class is shut down by a creature with resistance 5 or 10

Except you automatically get more damage types as you level, and can add holy to deal with demons. Resistance does suck, but there are ways around it, including your spells.


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Imbicatus wrote:
Lady-J wrote:
it still sucks as the class is shut down by a creature with resistance 5 or 10
Except you automatically get more damage types as you level, and can add holy to deal with demons. Resistance does suck, but there are ways around it, including your spells.

yes you get up to 1d6+5 at level 20 hardly makes it help as warlocks are suposta be the all day every day blasting with ranged touch attacks class which is teribly emulated by this archetype


If you want all day blasting at respectable power kineticists are thataways.

Warlocks get 6th level arcane casting and there are ways to make the bolts do semi-decent damage anyway. They're pretty okay all told.

Designer

Tarik Blackhands wrote:

If you want all day blasting at respectable power kineticists are thataways.

Warlocks get 6th level arcane casting and there are ways to make the bolts do semi-decent damage anyway. They're pretty okay all told.

Yup, and I think in one of these threads someone showed a fairly straightforward way to shred a marilith with them (which has resist 10 to everything). Honestly, though, I think if the vigilante warlock has been called anything else except warlock, it would have been easier to see the class's strengths and weaknesses, but the name made people think of the 3.5 warlock, which was a very different style of character (not a 6-level caster, no vigilante talents, single untyped but low damage attack as its extremely central shtick, etc).

Scarab Sages

Well, it's actually 1d6+8 + 2d6 holy. When you consider the number of attacks you can get thanks to twf and rapid shot, you can actually blast quite well.


Lady-J wrote:
it still sucks as the class is shut down by a creature with resistance 5 or 10

I think there's something in the vigilante warlock guide the helps with that, pretty sure it's 3p though.

https://docs.google.com/document/d/1qAYaDl9Iz7yoszTHGF5G7BexiiW4pFIG9DLEEUd A6ro/edit


If you want, you can dip one level into rogue and grab the "accomplished sneak attacker" feat. Spend a turn to blind the opponent, now all your bolts have +2d6 damage from sneak attack.

Scarab Sages

Johnny_Devo wrote:
If you want, you can dip one level into rogue and grab the "accomplished sneak attacker" feat. Spend a turn to blind the opponent, now all your bolts have +2d6 damage from sneak attack.

Honestly, the warlock levels are better dipped if you go that route. Get 3rd or 5th, for one or all attacks as touch per round respectively and then stick with unchained rogue. This helps against outsiders especially, since you can use finesse training to pick up a mundane weapon for those things resistant to your energy damage.


Fair point.

Though, the pure warlock DOES have the option of "sense vitals".

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Right now, I have my 2nd level Warlock with the Lethal Grace Vigilante talent and don't get another until 6th level, when I will take Arcane Striker. The reason I didn't take the one is to better hit with my bolts at low level, plus they are getting the additional damage also. Seems a bit underwhelming, when the social identity can't cast spells or use the bolts.


Unfortunately, lethal grace does not work with mystic bolts, because the mystic bolts are never adding their strength bonus to damage rolls.

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Well, crud. Since I have not played him since first level, I will have to change to Arcane Striker.

I will have to get Weapon Finesse with my 3rd level feat.


Mark Seifter wrote:
Tarik Blackhands wrote:

If you want all day blasting at respectable power kineticists are thataways.

Warlocks get 6th level arcane casting and there are ways to make the bolts do semi-decent damage anyway. They're pretty okay all told.

Yup, and I think in one of these threads someone showed a fairly straightforward way to shred a marilith with them (which has resist 10 to everything). Honestly, though, I think if the vigilante warlock has been called anything else except warlock, it would have been easier to see the class's strengths and weaknesses, but the name made people think of the 3.5 warlock, which was a very different style of character (not a 6-level caster, no vigilante talents, single untyped but low damage attack as its extremely central shtick, etc).

but a the archetype doesnt do untyped damage it does either acid,fire,electric or cold damage that must be chosen by the warlock at level one(gaining a new type every few levels) as for the kenetisist its very confusing and more complecated than playing a wizard in my opinion and doesnt have any of the flavor of a warlock but so long as 3rd party is allowed master arminas made a good convertion of the warlock from 3.5 wish he worked for paizo so it could become official paizo content tho

Scarab Sages

Johnny_Devo wrote:

Fair point.

Though, the pure warlock DOES have the option of "sense vitals".

Sense vitals doesn't work with mystic bolts, because sense vitals specifically says it requires a manufactured weapon.

The Concordance

I can see the argument that Mystic Bolts count as such, but it'd be safer to just dip Rogue.


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I'm at work, I'll be back.


Okay, so the thing you gotta know about maximizing damage on the warlock is that it comes from being able to reliably land multiple rays.

For this reason, it is actually viable to dip into the Gunslingers bag of tricks and take both Two-Weapon Fighting and Rapid Shot, in order to get 3 attacks off in a round.

This makes Arcane Striker a must have choice at 2nd level.

A human can have this build done at 5th level (which is when it matters). PBS, Precise Shot, TWF, and Rapid Shot are the 4 feats you need.

At 5th level, you shoot 3 rays against touch that each deal 1d6+3, or 3d6+9 total.

As you progress, remember that getting more bolts is what matters, and clustered shots should work to help with energy resistance, if I remember correctly how alchemists work with it.


nope cluster shot is for dr only

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

PBS?


master_marshmallow wrote:
As you progress, remember that getting more bolts is what matters, and clustered shots should work to help with energy resistance, if I remember correctly how alchemists work with it.

Yeah, cluster works with DR instead of resistance, and alchemist get by it with doing tons of damage per bomb combined with powerful rider effects.


Well, that explains why that alchemist in my last game performed so well.


You could always decide to target normal AC and use Deadly Aim for more damage per shot, but you'll need an amazing attack bonus if you want to pull that off with Rapid Shot and/or TWF in addition. This archetype also performs well with friendly bards and every archer's best friend, the Battle Herald.

It would be really interesting to get VMC Paladin or Cavalier for Smite or Challenge, but the low uses/day hold it back. Perhaps you could go mostly Paladin or Cavalier and dip a few levels instead.

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